reflex-gloss-scene
rhine
reflex-gloss-scene | rhine | |
---|---|---|
- | 1 | |
7 | 126 | |
- | - | |
0.0 | 8.9 | |
about 9 years ago | 6 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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reflex-gloss-scene
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Tracking mentions began in Dec 2020.
rhine
-
Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
reflex-dom-contrib
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
reflex-external-ref
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
reflex-fsnotify - Watch files and directories for changes using a functional-reactive interface!
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
reflex-animation
reactive-thread
reflex-jsx - Use jsx-like syntax in Reflex
reactive-banana - Library for functional reactive programming in Haskell.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions