patch
rhine
patch | rhine | |
---|---|---|
1 | 1 | |
15 | 106 | |
- | - | |
3.1 | 8.4 | |
20 days ago | 3 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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patch
-
Is there an existing typeclass for differences?
If you want to capture the notion of "changes that can be applied to a structure", then the patch library might be up your alley. but it sounds like you want diffing as well.
rhine
-
Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
RxHaskell
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
reactive-thread
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
DefendTheKing - A simple multiplayer RTS game
reactive-banana - Library for functional reactive programming in Haskell.
Rattus - A modal FRP language embedded in Haskell.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions