recursive-variant VS BackportCpp

Compare recursive-variant vs BackportCpp and see what are their differences.

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recursive-variant BackportCpp
4 1
77 66
- -
0.0 0.0
over 2 years ago over 2 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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recursive-variant

Posts with mentions or reviews of recursive-variant. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-08.

BackportCpp

Posts with mentions or reviews of BackportCpp. We have used some of these posts to build our list of alternatives and similar projects.
  • A small suggestion for cppreference great documentation!
    1 project | /r/cpp | 15 Aug 2022
    Interesting idea but for which standard? For me, if you stay with saggy C++11, C++14 99% of compilers support 99% of the norm, no ? You may think of something adapting autotools doing at starting checkup if each function is available and generate a report file. Else you can try https://github.com/bitwizeshift/BackportCpp

What are some alternatives?

When comparing recursive-variant and BackportCpp you can also consider the following projects:

qc-hash - Extremely fast unordered map and set library for C++20

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

variant - C++17 `std::variant` for C++11/14/17

span-lite - span lite - A C++20-like span for C++98, C++11 and later in a single-file header-only library

chessCAMO - chessCAMO is a newly proposed chess engine with a built-in variant that stands for Calculations Always Make Opportunities and was inspired by the very popular chess variant Crazyhouse. The "CAMO" portion comes from the idea that in this variant a player can sacrifice making a move to replace one of their pieces from the "piece reservoir".

cmake-init - The missing CMake project initializer

result - A lightweight C++11-compatible error-handling mechanism

filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

variate - Deduce the template parameter of a variant based on every return path

scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.