reconstruction-of-zzt VS ruzzt

Compare reconstruction-of-zzt vs ruzzt and see what are their differences.

ruzzt

RUZZT - A ZZT game engine clone written in Rust (by yokljo)
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reconstruction-of-zzt ruzzt
2 1
345 50
- -
1.8 0.0
over 2 years ago over 4 years ago
Pascal Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reconstruction-of-zzt

Posts with mentions or reviews of reconstruction-of-zzt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-22.

ruzzt

Posts with mentions or reviews of ruzzt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-22.
  • Before Fortnite, There Was ZZT: Meet Epic’s First Game
    2 projects | news.ycombinator.com | 22 Feb 2021
    ZZT holds a special place in my heart. I played the shareware "Town of ZZT" as a teenager, made my own (very incomplete) worlds, and had fun with the programming language, ZZT-OOP -- a very quirky beast.

    Every few years I have a silly notion I want to write a similar game but with a real programming language like Lua (or one of my own creation). Then I sketch up the easy stuff for a bit, but give up as soon as it gets hard. :-)

    I think there's been something of a resurgence of ZZT stuff in recent times, thanks in no small part to Adrian Siekierka's work, particularly his "Reconstruction of ZZT", a reverse engineering of the lost Turbo Pascal source code. That project is incredible to me -- the reconstructed source code, when compiled with Turbo Pascal 5.5, compiles to an executable file that's byte-for-byte identical to the original ZZT.EXE. His description is here: https://blog.asie.pl/2020/08/reconstructing-zzt/

    One fun thing I did do was take Adrian's Pascal source code, and write a Pascal-to-Go transpiler to produce a Go version of the same. It kinda works: https://benhoyt.com/writings/zzt-in-go/

    There's also a fully functioning Rust port, which was written before the reconstructed source was available: https://github.com/yokljo/ruzzt

What are some alternatives?

When comparing reconstruction-of-zzt and ruzzt you can also consider the following projects:

pas2go - Pascal to Go converter (converts a subset of Turbo Pascal 5.5)