reactively
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reactively | S | |
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3 | 9 | |
383 | 1,229 | |
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4.5 | 0.0 | |
7 months ago | over 1 year ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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reactively
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Reactive WebGPU
But what if the vertices change? What if the user changes the shape and number of the tiles while the video is playing? In that case, we will need to update the buffer. Reactively can handle that situation automatically. Reactively tracks dependencies and will re-execute the body of the getter if the dependencies change, vertexBuffer will create a new GPUBuffer as required. In this case, shapeVerts might change if the user changes the size and shape of the mosaic tiles in the control panel and then it would be appropriate to rebuild the GPUBuffer for new vertices for the next rendered frame.
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Super Charging Fine-Grained Reactive Performance
Adding on to Ryan's comment, Reactively actually does have an object oriented syntax using typescript decorators that is built around the core library
Reactivity libraries are at the heart of modern web component frameworks like Solid, Qwik, Vue, and Svelte. And in some cases you can add fine-grained reactive state management to other libraries like Lit and React. Reactively comes with a decorator for adding reactive properties to any class, as well as prototype integration with Lit. Preact Signals comes with a prototype integration with React. Expect more integrations as these reactivity cores mature.
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Proposal: Signals as a Built-In Primitive of JavaScript
Related is S.js: https://github.com/adamhaile/s
I love signals. I prefer them when making UIs over any other primitive (besides, perhaps, the cassowary constraint algorithm). I try to replicate them in every language I use, just for fun.
I also don't believe they belong in the Javascript language whatsoever. Let the language be for a while, people already struggle to keep up with it. TC-39 is already scaring away people from the language.
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Humble Chronicles: Managing State with Signals
"Signal" has been used in FRP circles for some time [1,2]. The original FRP stuff was events/signals and behaviours. But I agree that JS didn't use this terminology until more recently. S.js is maybe one of the earlier ones, but that was still over 8 years ago.
[1] https://scholarworks.rit.edu/cgi/viewcontent.cgi?article=651...
[2] https://github.com/14427/signal
[3] https://github.com/adamhaile/S/tree/e897ec1212a073bb1fe695e1...
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Super Charging Fine-Grained Reactive Performance
Fine-grained reactivity libraries have been growing in popularity recently. Examples include new libraries like Preact Signals, µsignal, and now Reactively, as well as longer-standing libraries like Solid, S.js, and CellX. Using these libraries, programmers can make individual variables and functions reactive. Reactive functions run automatically, and re-run 'in reaction' to changes in their sources.
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Answering Common Questions about Krestianstvo SDK 4
No. Krestianstvo SDK 4 is introducing its own implementation of Croquet Application Architecture in JavaScript, based on Solid JS & S.js using Functional Reactive Programming (FRP).
- Introducing Preact Signals: a reactive state primitive that is fast by default
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Krestianstvo SDK 4 | Implementing Croquet and Recursive Portals on Solid JS
SolidJS / S.JS
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Show HN: A tiny (850B) and fast reactive observables library via functions
Cool! This reminds me of S.js [0] which I've used a decent amount to great effect, but it seems about half the size. I'll have to look at how they compare (though if someone knows off the top of their head that'd be appreciated). S.js is nice because it has a helper library (surplus) for dom things.
[0]: https://github.com/adamhaile/S
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Writing a reactive library in Javascript [from scratch]
There are a lot of good libraries and frameworks to handle state management and reactivity. From simple and short utilities such as S.js to heavy solutions like Solid.
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JavaScript is whats wrong with JavaScript :)
except that is wrong... you're welcome.
What are some alternatives?
usignal - A blend of @preact/signals-core and solid-js basic reactivity API
valup
solid-docs - Cumulative documentation for SolidJS and related packages.
oby - A rich Observable/Signal implementation, the brilliant primitive you need to build a powerful reactive system.
thimbleberry - WebGPU utilities
incremental-rs
cellx - The ultra-fast implementation of reactivity for javascript
racket-gui-easy - Declarative GUIs in Racket.
signals - Manage state with style in every framework
krestianstvo - Krestianstvo SDK 4 is the OSS implementation of Croquet architecture in functional reactive paradigm using Solid JS. For developing serverless collaborative and multiplayer applications.
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.