react-three-a11y VS stackgl

Compare react-three-a11y vs stackgl and see what are their differences.

stackgl

A node.js-style module system for GLSL! :sparkles: (by glslify)
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react-three-a11y stackgl
7 1
516 2,157
1.6% 0.0%
5.0 0.0
3 months ago almost 2 years ago
TypeScript JavaScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

react-three-a11y

Posts with mentions or reviews of react-three-a11y. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js
    7 projects | news.ycombinator.com | 29 Apr 2024
    Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.

    Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].

    Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.

    [1] https://github.com/threlte/threlte/issues

    [2] http://chat.threlte.xyz

    [3] https://github.com/pmndrs/react-three-a11y

  • how do you design scrolling "through" a website?
    1 project | /r/webdev | 20 Apr 2023
    There is an accessibility library from drei: https://github.com/pmndrs/react-three-a11y
  • Making components Links (r3f/drei)
    1 project | /r/threejs | 22 Feb 2023
    Caveat: Not the most accessible thing ever. The pmndrs crew made a tool that does this way more accessibly, this would be my production-grade recommendation: https://github.com/pmndrs/react-three-a11y
  • Is it even remotely practical to make Three.js experiences accessible? (controls/nav/text/objects/etc)
    1 project | /r/threejs | 19 Dec 2022
    like /u/thesonglessbird said, it exists: https://github.com/pmndrs/react-three-a11y it covers screen readers, tabbing , focus indication, roles, and so on.
  • Chart.js 4.0 — new release of the popular open source charting library
    3 projects | /r/webdev | 15 Dec 2022
    That’s a bit of a cop out - React Three Fiber renders to a canvas too (obviously) and there’s a bunch of accessibility stuff in its semi-official ecosystem https://github.com/pmndrs/react-three-a11y
  • React Three Fiber and NextJS Starter Template
    9 projects | dev.to | 19 May 2022
    ♿ R3F A11y
  • How to reproduce Death Stranding UI with react and react-three-fiber
    12 projects | dev.to | 15 Apr 2021
    To simulate the selected state you can try to use react-three-a11y. By wrapping our model with the component we will have access to hover, focus, and pressed state through useA11y() hook. We can try to display a SelectedMaterial based on the hover state for example.

stackgl

Posts with mentions or reviews of stackgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-19.
  • React Three Fiber and NextJS Starter Template
    9 projects | dev.to | 19 May 2022
    This is actually pretty simple to implement if you’re already using Webpack. You essentially use the raw-loader to load the “raw” shader file and glsify-loader to parse the GLSL shader.

What are some alternatives?

When comparing react-three-a11y and stackgl you can also consider the following projects:

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

Cytoscape.js - Graph theory (network) library for visualisation and analysis

gltfjsx - 🎮 Turns GLTFs into JSX components

limdu - Machine-learning for Node.js

react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

seedshot

awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff

skale - High performance distributed data processing engine

r3f-experiments - Experiments with React Three Fiber

NodeOS - Lightweight operating system using Node.js as userspace

leva - 🌋 React-first components GUI

GitTorrent - A decentralization of GitHub using BitTorrent and Bitcoin