react-flip-toolkit
haste-compiler
react-flip-toolkit | haste-compiler | |
---|---|---|
5 | 4 | |
3,989 | 1,446 | |
- | - | |
2.4 | 0.0 | |
6 days ago | about 5 years ago | |
TypeScript | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
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react-flip-toolkit
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Best animation library for a card game?
I've actually made a card game as a personal project. Flip animation libraries were really helpful. Things like this: https://github.com/aholachek/react-flip-toolkit
- Alternative to framer-motion for easy shared layout animation
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Reactive Clojure: You don't need a web framework, you need a web language
My point is that there are already many libraries out there. With styling, input events and so on. For example, I use Blueprintjs in many current projects, which provides a large set of widgets/components. One of these is a spreadsheet-like table component with sorting, editing, reordering and more. I also use react-grid-layout for card widgets that you can drag and resize and react-flip-toolkit for animation, among other things. There is a huge React ecosystem out there and duplicating all of that would take far, far too long.
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How was this top nav done? (stripe.com)
It's in the linked github repo. It's using react-flip-toolkit which is personally my favorite React animation library. Here's the demo.
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how to do the stripe site dropdown?
react-flip-toolkit will help you achieve this. They specifically have a demo for this too.
haste-compiler
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Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
Back then, I was using Haste to compile Haskell to JavaScript for the frontend part. But now I fail to properly restore the environment to make the hastec call work. Also, I'm not sure if Haste is still actively maintained.
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Looking for small finished games developed in Haskell
My ludum-dare 34 entry does have scrolling, and some images which are only visible in some screens but not others. I didn't do any effort to load and unload them as required though, I just keep everything loaded at all times. One potential difficulty is that this game uses Haste to compile Haskell to JavaScript, soI don't know if your framework supports that.
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Reactive Clojure: You don't need a web framework, you need a web language
Very cool Dustin. Reminds me (a little) of some work that the Haskell Haste folks were doing to blur the front/backend via the compiler. Interested to see what you learn along the way refactoring hyperfiddle.
- A GHC-based Haskell to JavaScript compiler
What are some alternatives?
redoc - 📘 OpenAPI/Swagger-generated API Reference Documentation
dhall - Maintainable configuration files
react-grid-layout - A draggable and resizable grid layout with responsive breakpoints, for React.
CPL - An interpreter of Hagino's Categorical Programming Language (CPL).
chakra-ui - ⚡️ Simple, Modular & Accessible UI Components for your React Applications
Elm - Compiler for Elm, a functional language for reliable webapps.
missionary - A functional effect and streaming system for Clojure/Script
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
react-stripe-menu - A clone of Stripe's animated menu using React, Styled Components and React-Flip-Toolkit
fst - Haskell package for construction and running of finite state transducers.
@blueprintjs/core - A React-based UI toolkit for the web
wasm - Haskell WebAssembly Toolkit