raytracing-from-scratch
Building a simple raytracer: step-by-step from scratch; zero dependencies; 100% pure C++ (by nikolausmayer)
yarr
Yet Another Relativistic Renderer (by CharlesAverill)
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raytracing-from-scratch | yarr | |
---|---|---|
1 | 1 | |
59 | 12 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 2 years ago | |
HTML | Cuda | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raytracing-from-scratch
Posts with mentions or reviews of raytracing-from-scratch.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-27.
-
My GPU-accelerated raytracing renderer
I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it:
yarr
Posts with mentions or reviews of yarr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-27.
-
My GPU-accelerated raytracing renderer
I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it: