raytracing-from-scratch VS yarr

Compare raytracing-from-scratch vs yarr and see what are their differences.

raytracing-from-scratch

Building a simple raytracer: step-by-step from scratch; zero dependencies; 100% pure C++ (by nikolausmayer)

yarr

Yet Another Relativistic Renderer (by CharlesAverill)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
raytracing-from-scratch yarr
1 1
59 12
- -
0.0 0.0
about 3 years ago about 2 years ago
HTML Cuda
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raytracing-from-scratch

Posts with mentions or reviews of raytracing-from-scratch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.
  • My GPU-accelerated raytracing renderer
    2 projects | /r/u_CharlesAverill20 | 27 Mar 2022
    I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it:

yarr

Posts with mentions or reviews of yarr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.
  • My GPU-accelerated raytracing renderer
    2 projects | /r/u_CharlesAverill20 | 27 Mar 2022
    I built this raytracing renderer in CUDA over the past two months. I followed the progression of this tutorial but a side-by-side analysis of the code shows quite a few optimizations and support for customization and whatnot. It runs at ~4fps on my RTX 2070. Here's a render from it: