rawpsx
a5k
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rawpsx
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Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
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Cave Story for PlayStation 1 -- porting project by fgsfdsfgs
Another World for PlayStation 1 porting project by fgsfdsfgs
a5k
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Why SQLite Uses Bytecode
I might be wrong, but I've read on other project pages that it is. https://github.com/sylefeb/a5k
- Classic game Another World / Out of This World remade in hardware on UP5K FPGA chip
- Another World Ported to FPGA
- a5k: How I remade Another World / Out of This World in hardware on the UP5K FPGA
- Another World ported to FPGA
What are some alternatives?
doukutsupsx - port of Cave Story to the PlayStation, based on CSE2
Silice - Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
cave-story-md - A fan port of Cave Story for the Sega Mega Drive
aw64 - nintendo 64 port of https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/
infernal_js - Infernal Runner CPC (HTML5)
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
Cave-Story-N64 - Cave Story N64 Port