racing-game
Monaco Editor
racing-game | Monaco Editor | |
---|---|---|
19 | 113 | |
2,094 | 38,427 | |
0.0% | 1.2% | |
0.0 | 8.4 | |
about 1 year ago | 7 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
racing-game
-
Low poly smoke effect
this is how i did it in racing game: https://github.com/pmndrs/racing-game/blob/main/src/effects/Dust.tsx both the dust and the skid marks are instances, this should be fairly fast.
-
Show HN: I made a site where you can travel in space in the browser
The racing game works on desktop Firefox on Ubuntu. Kind of. I get only jumpy spinning random frames once the car starts. Maybe it's https://github.com/pmndrs/racing-game/issues/152
The space travel site works on desktop Firefox but I can only click and drag. I didn't find any way to zoom. Basically I'm stuck on the objects I can see: Earth, Moon and Mars. But I didn't even looked for help in the other comments. Got work to do now.
Thanks for answering :-)
-
A casual, scenic, procedurally-generated driving game I've been building - slowroads.io
beautiful! i love the looks and the physics feel great! you made your own engine for this? i've tried to make a mini racing game for fun once but physics (using cannon though) were the hardest part, it never felt as natural as this.
-
Drive a Tesla Cybertruck or literally any car on your browser with Threejs
The open sourced racing game developed by Poimandres and other contributors on Github. The game features a 3D car in a track, and the user is supposed to reach the end of the track by driving the car to the end of the track as soon as possible. This project uses Cannon-ES, a physics library which is a fork of the original CannonJS by Stefan Hedman, currently being developed in house by the developers and other contributors of Poimandres.
-
Why people have different opinions on React.js?
https://github.com/pmndrs/zustand#transient-updates-for-often-occuring-state-changes you can do something like this in redux, too, but you can't select state in that case. i use zustand in games even, for instance https://github.com/pmndrs/racing-game the usual problems where react interferes with performance do no apply here.
-
[AskJS] Is it bad to make JavaScript games?
racing game https://github.com/pmndrs/racing-game
-
CrookTown - Working on a GTA style game with Threejs/Cannonjs, you can tune cars, get chased by cops, shoot weapons, fly planes/helis, still in very early development, if anyone would like to follow the development you can join here: https://discord.gg/juYbPmmwzg or http://crook.town/ :) <3
there's a similar project that's open source and desperately looking for contributors: https://github.com/pmndrs/racing-game :-)
- Racing Game in ClojureScript
- Open source racing game in React, developed by everyone willing
-
🧢 Stefan's Web Weekly #22
pmndrs/racing-game – An open source racing game developed by everyone willing.
Monaco Editor
-
A structured note-taking app for personal use
Fyi, if you are ever looking for a fun project you might be able to implement this. The vscode editor source is available as a library https://microsoft.github.io/monaco-editor/
-
GIGO and VS-code: the Battle With Microsoft
VScode uses the monaco-editor to display all editor screens in vscode including the markdown editor. A simple solution is to use the in built markdown file editor and call it a day.
-
Show HN: Open-source alternatives to tools You pay for
visual studio is open source: https://github.com/microsoft/vscode
i remember using their monaco editor as well (https://github.com/microsoft/monaco-editor), a really powerful editor & the very same used by VS Code (i think you can even get at the AST for TypeScript, for example, in the browser if you poke around deep enough)
crazy cool stuff, and most definitely OSS!!!
-
NPM workspace and vite - Read dependency build output (d.ts file)
So lets say the project consists of two packages Lib and App in which Lib is a library and App is the frontend app which depends on Lib. Now I want to display a monaco powered code editor in App which has has access to all types of Lib. This means that I have to somehow read the *.d.ts file of Lib as a string to set it as "extra lib" for monaco.
-
[Webview] Scrolling jumps in Monaco editor
WebView webView = new WebView(); webView.getEngine().load("https://microsoft.github.io/monaco-editor/");
-
🔥✍️ Notion-like Experience for Your GitHub Content
You’ll see a Monaco Editor-powered change editor. The content incoming from the Git repo is on the left, while the current content in Vrite is on the right. You can make changes in the editor on the right - this will ultimately become the result content. Once you’re done, click Resolve. If there are no other conflicts, you should now be able to pull the latest changes.
- Vscode.dev: Local Development with Cloud Tools
-
Repos: custom code languages syntax colorization via monaco editor
From googling about it seems that Azure uses monaco editor to make code in repos be colourised and what not. this appears to be the editor library for vscode, so that makes sense.
-
Vrite Editor: Open-Source WYSIWYG Markdown Editor
By referencing the ProseMirror docs, forwarding the editor state back and forth, and adjusting the layout, I managed to integrate Monaco Editor — the web editor extracted from VS Code — together with Prettier (for code formatting) right into the Vrite Editor (I know, that’s a lot of editors in one place 😅).
-
Kako da u JavaScriptu napravim da se kôd oboji dok ga korisnik ukucava? Uspio sam napraviti da se kôd oboji kad korisnik pritisne tipku, ali nisam uspio napraviti da se boja dok ga korisnik ukucava.
mozes koristiti gotovi code editor library, https://codemirror.net/ https://microsoft.github.io/monaco-editor/
What are some alternatives?
uncharted - Visualization of our solar neighborhood using three.js
CodeMirror - In-browser code editor (version 5, legacy)
racing-game-cljs - A 3D racing game built with ClojureScript, React and ThreeJS
ace - Ace (Ajax.org Cloud9 Editor)
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
quill - Quill is a modern WYSIWYG editor built for compatibility and extensibility.
folio-2019
rich-markdown-editor - The open source React and Prosemirror based markdown editor that powers Outline. Want to try it out? Create an account:
react-three-fiber - 🇨🇭 A React renderer for Three.js
ProseMirror - The ProseMirror WYSIWYM editor
reactanoid
Draft.js - A React framework for building text editors.