racing-game-cljs VS play-clj

Compare racing-game-cljs vs play-clj and see what are their differences.

racing-game-cljs

A 3D racing game built with ClojureScript, React and ThreeJS (by ertugrulcetin)

play-clj

A Clojure game library (by oakes)
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racing-game-cljs play-clj
13 2
234 937
- -
0.0 0.0
almost 3 years ago about 5 years ago
Clojure Clojure
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

racing-game-cljs

Posts with mentions or reviews of racing-game-cljs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.

play-clj

Posts with mentions or reviews of play-clj. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Anybody working on games here?
    13 projects | /r/Clojure | 22 Mar 2023
    https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
  • ClojureScript Browser Multiplayer Engine
    6 projects | /r/Clojure | 28 Jun 2021
    I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.

What are some alternatives?

When comparing racing-game-cljs and play-clj you can also consider the following projects:

racing-game - 🏎 Open source racing game developed by everyone willing

play-cljc - A Clojure and ClojureScript game library

threeagent - ClojureScript library for building Three.js apps in a reagent-like fashion

herfi - 3D multiplayer game prototype written in Clojure and ClojureScript

uix - Idiomatic ClojureScript interface to modern React.js

cljs-brawl - Mass Brawl Simulator for ClojureScript

bin-pack - 3d bin packing

mock-mechanics - Mechanical/visual programming language

jme-clj - A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine

gdx - A new, simple and powerful language for writing games with no compromises [Moved to: https://github.com/damn/gdl]

pocketlang - A lightweight, fast embeddable scripting language.

Socket.io - Realtime application framework (Node.JS server)