quadplay
TIC-80
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quadplay | TIC-80 | |
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6 | 134 | |
869 | 4,744 | |
- | - | |
6.8 | 9.2 | |
15 days ago | 6 days ago | |
JavaScript | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quadplay
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
- MicroStudio now supports 4 programming languages: microScript,Python,JS and Lua
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The Future of Games Is Instant
I think virtual consoles are the answer here like pico8. But i am not a fan of pico8 limitations and also the design tools don't work on browser. I am keeping an eye on quadplay(https://github.com/morgan3d/quadplay) which seems interesting but also lacking design tools.
- Quadplay Fantasy Console by CasualEffects
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Java developer for the past year, know nothing except writing code - how bad is this?
quadplay
- The Quadplay Fantasy Console
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
wasm4 - Build retro games using WebAssembly for a fantasy console.
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
tidal-connect-docker - This is the dockerized version of Tidal Connect Raspberry binairies. Can be seemlessly used in HifiberryOS or any other RPi based operating system running Docker.
love - LÖVE is an awesome 2D game framework for Lua.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
pyxel - A retro game engine for Python
RPi-Monitor - Real time monitoring for embedded devices
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
multiplayer.golf - MULTIPLAYER.GOLF: A minigolf game with online multiplayer
ruffle - A Flash Player emulator written in Rust