qtdeclarative
Jint
Our great sponsors
qtdeclarative | Jint | |
---|---|---|
4 | 24 | |
194 | 3,910 | |
4.6% | - | |
9.9 | 9.1 | |
3 days ago | 7 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qtdeclarative
-
Mtime comparison considered harmful (2018)
Current ideas to work around it require individual solutions per distribution/ISV, as this would mean they'd have to come up with domain specific criteria for cache invalidation (as the store path/derivation hash on NixOS) and to maintain a downstream patch for this solution and furthermore wouldn't work for local build processes (e.g. from within an IDE).
Lesson of the day: never use mtimes, they'll bite you in the ass sooner or later!
[1] https://github.com/NixOS/nixpkgs/issues/177720
[2] https://reproducible-builds.org/docs/timestamps/
[3] https://github.com/qt/qtdeclarative/commit/5106afcd76e377a6b...
[4] https://github.com/NixOS/nixpkgs/issues/177720#issuecomment-...
-
A new wave of Linux applications
I found a qmlcompiler folder at https://github.com/qt/qtdeclarative/tree/dev/src/qmlcompiler, but I don't know if it's the compiler itself or bindings. I can't find qmlsc in GitHub qt or qtproject though.
- Delphi 11 Alexandria Has Been Released
-
Enumerating and analyzing 40 non-V8 JavaScript implementations
Ok sweet I see now. They used JavaScriptCore until 2011 or so, switched to V8 until 2013, and have been using their own implementation, q4, since then. The source code seems to be here: https://github.com/qt/qtdeclarative/tree/dev/src/qml/jsrunti....
Thanks! Will add and be live shortly.
Jint
- Jint – A JavaScript Interpreter for .NET
-
Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
-
Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
-
Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
-
Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
-
Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
-
.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
-
The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
-
The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
What are some alternatives?
Gittyup - Understand your Git history!
Jurassic - A .NET library to parse and execute JavaScript code.
test262 - Official ECMAScript Conformance Test Suite
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
Duilib
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
engine262 - An implementation of ECMA-262 in JavaScript
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
ChakraCore - ChakraCore is an open source Javascript engine with a C API.
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.