python-tcod-ec
Entity/Component containers for implementing composition over inheritance. Works well with type hinting. (by HexDecimal)
roguelike-tutorials-website
The website for the Roguelike Tutorial Revised (by TStand90)
python-tcod-ec | roguelike-tutorials-website | |
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3 | 3 | |
1 | 46 | |
- | - | |
5.8 | 0.0 | |
about 2 months ago | about 1 year ago | |
Python | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
python-tcod-ec
Posts with mentions or reviews of python-tcod-ec.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
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Sharing Saturday #452
I've also added a new class called Composite to tcod-ec which allows for multiple components per class and looking up components by a base class. While this is more flexible than ComponentDict I feel that the extra complexity detracts from its usefulness greatly and the new container quickly leads into anti-patterns in my attempts to use it. I struggle to make examples for Composite which couldn't be better expressed in other ways. So far it feels like the restrictions of ComponentDict are a feature rather than a flaw.
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does an ECS system need unique identifier ( uuid ) ?
For my own project I've been skipping the entity repository and systems and implementing only entity/component frameworks for practice and since I might not need systems most of the time (although there are big downsides for entities and components not being in a repository). My own project can be found here.
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Dates are set for the 7DRL Challenge 2023!
I don't have ECS yet, I've tried the current Python libraries but didn't like their typing support, so right now I'm experimenting with basic EC frameworks. I have a decent example right now, and it should be clear how this is better than the Python tutorials implementation.
roguelike-tutorials-website
Posts with mentions or reviews of roguelike-tutorials-website.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
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TCOD Tutorial
There has been discussion on changes to be made. I'd be interested in hearing about your changes. I'm already aware there are serious issues with the previous Python tutorials.
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Sharing Saturday #452
I have a detailed response to the GitHub issue made about the post.
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Roguelike Tutorial – Written in Python 3 and TCOD
I did a bit of a double take seeing this on HN. Seeing something I helped to create on here is... a strange feeling, to say the least.
While I'm not completely satisfied with the way this tutorial stands right now, I certainly hope that it has given a few people some ideas and motivation for their own roguelike projects.
Feel free to shoot any issues with the site or tutorial text over to the Github page: https://github.com/TStand90/roguelike-tutorials-website (fair warning: I'm pretty bad at responding to issues, and I sincerely apologize for that)
What are some alternatives?
When comparing python-tcod-ec and roguelike-tutorials-website you can also consider the following projects:
megastructures-prototypes - Prototypes for the MEGASTRCUTURE roguelike game project
RoguelikeDevResources - A curated list of roguelike development resources
VeraDungeon-Rogue - My roguelike game in Python