python-tcod-ec VS python-tcod-engine-2023

Compare python-tcod-ec vs python-tcod-engine-2023 and see what are their differences.

python-tcod-ec

Entity/Component containers for implementing composition over inheritance. Works well with type hinting. (by HexDecimal)
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python-tcod-ec python-tcod-engine-2023
3 2
1 3
- -
5.8 7.4
about 2 months ago 9 days ago
Python Python
MIT License MIT License
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python-tcod-ec

Posts with mentions or reviews of python-tcod-ec. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-03.
  • Sharing Saturday #452
    6 projects | /r/roguelikedev | 3 Feb 2023
    I've also added a new class called Composite to tcod-ec which allows for multiple components per class and looking up components by a base class. While this is more flexible than ComponentDict I feel that the extra complexity detracts from its usefulness greatly and the new container quickly leads into anti-patterns in my attempts to use it. I struggle to make examples for Composite which couldn't be better expressed in other ways. So far it feels like the restrictions of ComponentDict are a feature rather than a flaw.
  • does an ECS system need unique identifier ( uuid ) ?
    3 projects | /r/roguelikedev | 3 Feb 2023
    For my own project I've been skipping the entity repository and systems and implementing only entity/component frameworks for practice and since I might not need systems most of the time (although there are big downsides for entities and components not being in a repository). My own project can be found here.
  • Dates are set for the 7DRL Challenge 2023!
    1 project | /r/roguelikedev | 5 Jan 2023
    I don't have ECS yet, I've tried the current Python libraries but didn't like their typing support, so right now I'm experimenting with basic EC frameworks. I have a decent example right now, and it should be clear how this is better than the Python tutorials implementation.

python-tcod-engine-2023

Posts with mentions or reviews of python-tcod-engine-2023. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.
  • Sharing Saturday #469
    8 projects | /r/roguelikedev | 2 Jun 2023
    This month I wanted to work on a new Python tutorial, but I'm having trouble getting parts of my test engine to work cleanly (right now involving interactions with how actions poll their inputs from the UI). I might have to settle for making another "bad" tutorial and then fix architectural issues later.
  • Sharing Saturday #452
    6 projects | /r/roguelikedev | 3 Feb 2023
    I have repurposed a recently failed game jam project into my next Python libtcod engine. The source is here. This will be the 2023 Python engine. I plan on working on this over the month and then using it for the upcoming 7DRL. I intend to implement the tutorial features in a simpler and less intrusive way than before so that the engine is easier to extend with new features.

What are some alternatives?

When comparing python-tcod-ec and python-tcod-engine-2023 you can also consider the following projects:

megastructures-prototypes - Prototypes for the MEGASTRCUTURE roguelike game project

CRGA - A graphics API for classic rogelikes

VeraDungeon-Rogue - My roguelike game in Python

simalq - Infinitesimal Quest 2 + ε: A turn-based puzzling dungeon crawler