pyminiaudio
python interface to the miniaudio audio playback, recording, decoding and conversion library (by irmen)
Arcade
Easy to use Python library for creating 2D arcade games. (by pythonarcade)
pyminiaudio | Arcade | |
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6 | 47 | |
156 | 1,610 | |
- | 0.4% | |
4.0 | 9.3 | |
2 months ago | 7 days ago | |
C | Python | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyminiaudio
Posts with mentions or reviews of pyminiaudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-10.
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py dynamic generator
Hello, I hope this is the right place to ask for help, because it’s actually python related: I‘m a relative beginner of python or for programming musical apps in different languages, but I stumbled overthis python interface to miniaudio recently. I wonder if it would be possible to create a generator reading from an array that I can dynamically change the content in, which is looped continuously. I guess this example and that one are a place to start, but I have to admit I‘m not fully understanding how to intervene to, for example, replace parts in the numpy array or manipulate the samples outside the process_method of the last example. Is this possible at all, after the generator is started with next()? I read I could instead use the send() call to also be able to define how many samples will be processed with the stream_any function but wasn‘t able to do so. I’d really appreciate if anybody could give me some start-up help… Thanks in advance!
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My first project: Raccoon Music Player – Cute raccoons dancing around a campfire while songs are playing → check out the video and unmute the audio → Made with Dear PyGui and PyMiniAudio. Project details are in the comments.
When creating and sharing my app, I feel like I am standing on the shoulders of giants. Raccoon Music Player would not have been possible without the excellent Dear PyGui and PyMiniAudio libraries. The app works so smoothly as both libraries are in essence C/C++ libraries with Python bindings. In addition, these libraries are self-contained without any dependencies, resulting in a lean project and easy installation process. Both libraries are available under the permissive MIT licence. If you are looking for a performant GUI or audio framework, be sure to check them out and star them on GitHub.
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Raccoon Music Player
I used PyMiniAudio.
- It's there a viable alternative to pyaudio?
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An app with hand-picked, searchable and sortable awesome Python libraries (with full code and data)
Your list also seems to be missing audio playback libraries. I would recommend PyMiniAudio.
- Does anyone have any experience with audio programming?
Arcade
Posts with mentions or reviews of Arcade.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-11.
- Not only Unity...
- GitHub - pythonarcade/arcade: Easy to use Python library for creating 2D arcade games.
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Ask HN: Those making $0/month or less on side projects – Show and tell
I work on a Python game engine called Arcade[1] and other projects within it's Github organization such as pytiled-parser. We also help to drive continued development and improvement within Pyglet[2]. Recently, my efforts have been focused on creating a version which can be run in web browsers by using Pyodide and WebGL[3], though that is still fairly early stages.
Arcade's primary focus is on being an educational tool for beginner programmers, so my hope is that with browser compatibility we can lower the barrier to entry further and make it more accessible and easy to get started with. In a similar vein to the goals of browser compatibility, we've recently enabled full compatibility with Raspberry Pi through the use of OpenGL ES(and this was largely only possible thanks to the huge amount of work that everyone involved in the Mesa project puts in)
I'm not the original author of Arcade, but I am a current maintainer and put a substantial amount of time into it and it's community.
[1] - https://github.com/pythonarcade/arcade
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Arcade with PyInstaller
Interesting, looks like some of the default fonts are not getting frozen as part of the executable? I opened an issue: https://github.com/pythonarcade/arcade/issues/1252
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Arcade 2.6.14 has been released
Website: https://arcade.academy
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Ideas for a new project?
Create a game! Get some ideas here: https://arcade.academy
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Are there any tutorials for making a game in python
You can look at the example code and tutorials here: https://arcade.academy/
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Arcade version 2.6.13 has been released
Added clear method to UIManager (#1116)
Arcade can now run in headless mode on linux servers opening more possibilities for users in for example the data science community (#1107). See Headless Arcade for more information.
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Arcade 2.6.11 is out
Fixed issue #978, copy button in examples moved to the left to prevent it disappearing.