pyconar-talk
weird
pyconar-talk | weird | |
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1 | 12 | |
3 | 1,553 | |
- | - | |
10.0 | 3.1 | |
over 6 years ago | about 1 year ago | |
Python | Common Lisp | |
- | GNU General Public License v3.0 or later |
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pyconar-talk
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Ask HN: Resources to learn generative art programming?
Start by copying some existing example code and running it locally, then edit it and see what changes. Comment pieces out, look at the results. Change magic numbers to understand the effect. It probably has some calls to a random number generator in it; add more calls to the random number generator.
There are lots of examples bundled with Proce55ing, on Shadertoy, on bl.ocks.org, on ObservableHQ, on Jared Tarbell's website, in the Coding Train vlog, etc. My own repo of examples using Python and PyGame is at https://github.com/kragen/pyconar-talk, but I've also done examples like http://canonical.org/~kragen/sw/dev3/tweetfract.html with (you have to click on the invisible to see it) and http://canonical.org/~kragen/sw/dev3/plotiir.html. Start with small things.
There's probably some kind of awesome example repo out there for deepdream ANN stuff but I don't know what to recommend.
But that's just where to start. Once you're doing stuff you'll want to understand what you're doing and learn about more techniques (algorithmic, software design, and interfaces to libraries and devices) so you can expand your range. There's lots of resources out there (Tarbell in particular has given an hour lecture you can find on YouTube about what techniques he finds useful) but I can suggest:
∙ Many instances of the same thing that differ by incrementing a variable. For example, you can create 64 particles that move from point A to point B at successive points in time 30 milliseconds apart, or at the same point in time at 64 different velocities, or 64 Bezier curves from point A to point B that start at 64 angles evenly spaced around a circle.
∙ Adding randomness to things. Adding randomness to pixel colors gives you "graininess"; adding randomness to object positions gives you spatial dispersion or, if the randomness varies over time, jittering; adding randomness to the angles of different objects gives you visual variety.
(to be continued)
weird
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Ask HN: What weird technical scene are you fond/part of?
I like the drawingbots discord server, and this blog: https://inconvergent.net/#about, also follow #plottertwitter
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Ask HN: Resources to learn generative art programming?
processing.org/ or p5.js are both excellent tools with lots of documented examples to help get going.
I'd also recommend the pen plotter community, which is heavily involved in generative art but also enjoys physically plotting the art with robotic tools. See https://inconvergent.net/ for examples, there are many others.
- New open source project: Common Lisp 3D graphics system
- GitHub - inconvergent/weird: Generative art in Common Lisp
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Hacker News top posts: Dec 13, 2021
Weird: Generative Art in Common Lisp\ (5 comments)
- Weird: Generative Art in Common Lisp
- weird - Generative art in Common Lisp
What are some alternatives?
iao - iao
toaruos - A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.
awesome-generative-art - Awesome generative art
weir - (deprecated) A system for making generative systems
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
kons-9 - Common Lisp 3D Graphics Project
aiaiart - Course content and resources for the AIAIART course.
p5 - p5 is a Python package based on the core ideas of Processing.
glibc-abi-tool - A repository that collects glibc .abilist files for every version and a tool to combine them into one dataset.
solvespace - Parametric 2d/3d CAD
cl-svg - Produce Scalable Vector Graphics files with Common Lisp
PetriNets-CLIM-Demo - A Simple Petri Net Editor and Simulator written in Common Lisp with CLIM (Common Lisp Interface Manager) GUI