pyconar-talk VS weird

Compare pyconar-talk vs weird and see what are their differences.

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pyconar-talk weird
1 12
3 1,553
- -
10.0 3.1
over 6 years ago about 1 year ago
Python Common Lisp
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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pyconar-talk

Posts with mentions or reviews of pyconar-talk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.
  • Ask HN: Resources to learn generative art programming?
    13 projects | news.ycombinator.com | 6 Aug 2022
    Start by copying some existing example code and running it locally, then edit it and see what changes. Comment pieces out, look at the results. Change magic numbers to understand the effect. It probably has some calls to a random number generator in it; add more calls to the random number generator.

    There are lots of examples bundled with Proce55ing, on Shadertoy, on bl.ocks.org, on ObservableHQ, on Jared Tarbell's website, in the Coding Train vlog, etc. My own repo of examples using Python and PyGame is at https://github.com/kragen/pyconar-talk, but I've also done examples like http://canonical.org/~kragen/sw/dev3/tweetfract.html with (you have to click on the invisible to see it) and http://canonical.org/~kragen/sw/dev3/plotiir.html. Start with small things.

    There's probably some kind of awesome example repo out there for deepdream ANN stuff but I don't know what to recommend.

    But that's just where to start. Once you're doing stuff you'll want to understand what you're doing and learn about more techniques (algorithmic, software design, and interfaces to libraries and devices) so you can expand your range. There's lots of resources out there (Tarbell in particular has given an hour lecture you can find on YouTube about what techniques he finds useful) but I can suggest:

    ∙ Many instances of the same thing that differ by incrementing a variable. For example, you can create 64 particles that move from point A to point B at successive points in time 30 milliseconds apart, or at the same point in time at 64 different velocities, or 64 Bezier curves from point A to point B that start at 64 angles evenly spaced around a circle.

    ∙ Adding randomness to things. Adding randomness to pixel colors gives you "graininess"; adding randomness to object positions gives you spatial dispersion or, if the randomness varies over time, jittering; adding randomness to the angles of different objects gives you visual variety.

    (to be continued)

weird

Posts with mentions or reviews of weird. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-21.

What are some alternatives?

When comparing pyconar-talk and weird you can also consider the following projects:

iao - iao

toaruos - A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.

awesome-generative-art - Awesome generative art

weir - (deprecated) A system for making generative systems

glicol - Graph-oriented live coding language and music/audio DSP library written in Rust

kons-9 - Common Lisp 3D Graphics Project

aiaiart - Course content and resources for the AIAIART course.

p5 - p5 is a Python package based on the core ideas of Processing.

glibc-abi-tool - A repository that collects glibc .abilist files for every version and a tool to combine them into one dataset.

solvespace - Parametric 2d/3d CAD

cl-svg - Produce Scalable Vector Graphics files with Common Lisp

PetriNets-CLIM-Demo - A Simple Petri Net Editor and Simulator written in Common Lisp with CLIM (Common Lisp Interface Manager) GUI