pure-data
score
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pure-data | score | |
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8 | 99 | |
1,457 | 1,422 | |
3.0% | 1.8% | |
9.4 | 9.6 | |
5 days ago | 8 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pure-data
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pure-data VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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How to get in touch with maintainers in PD - Running PD on phone
Report bugs on the pd github https://github.com/pure-data/pure-data
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A brief interview with Tcl creator John Ousterhout
You might be interested in clicking through the puredata source code.
https://github.com/pure-data/pure-data
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Pure Data as a plugin, with a new GUI
> The other advantage is because these things were implemented in the 80s
Pd was developed in the mid 90s
> they are very computationally efficient
Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.
Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).
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Pure Data: an open source visual language for multimedia
> Any criticism or unwelcome suggestions are treated as an insult to Miller Puckette and the proponent is attacked, ignored, or advised to implement it themselves (ie to go away and not come back).
I don't think this holds for the general case, but there a certainly a few users caught up in Stockholm Syndrome :-) I can assure you that the developer team (which I am a part of) is very well aware of Pd's limitations and problems. Pd has seen quite significant UX improvements over the last few years, but the pace of development is very slow. Anyway, if you have specific criticism, suggestions or feature requests, feel free to open a ticket on GitHub: https://github.com/pure-data/pure-data.
As a side note, the minimalistic GUI itself won't change since it is an intentional design decision by Miller, but there is some effort to abstract the core/GUI communication to allow alternative GUI implementations. (Personally, I really dislike the current Tcl/Tk GUI - not because it's minimalistic, but because it's slow and buggy.)
> and idiosyncratic terminology (eg PD refers to module connectors as 'patch cords' just like on an analog modular synthesizer or mixer, but what synth people commonly call a pulse or a trigger is a 'bang' in PD).
Pd's 'bang' belongs to the control/event domain, you can't really compare it to trigger/pulse in modular synthesizers. (FWIW, there are several Pd externals that implement audio-rate triggers.)
> You can make it do anything, but unless you already have a very specific goals you will spend most of the time reinventing wheels in parameter space.
That's a fair point. It's important for people to understand that Pd vanilla is really a programming environment with only a minimal set of built-in objects that allow you to build higher-level abstractions. You definitely need a set of "abstractions" or libraries to be productive. Fortunately, there are many existing Pd libraries and they can be easily installed with Pd's package manager "Deken". The most extensive one is "ELSE" with nearly 500 objects, containing everything from band-limited ocillators, filters, sequencers, GUIs, etc. Personally, I have my own collection of abstractions that I made over the last years.
That being said, I would agree that you should always pick the right tool for the job. Just as you wouldn't write your website in C, you wouldn't pick Pd for typical EDM stuff (unless you have a very good reason). But for prototyping and experimental electronics it's a fantastic tool, I think.
- Implementing Cosine in C from Scratch
- [P] Pure Data patch learning and automation
score
- Learn How to Build Your Own Max for Live Devices
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Qt Widgets Rendering Pipeline
https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware.
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Is it possible to do runtime compilation and execution of C code?
I use it for live c++ recompilation in https://ossia.io - all the code is in there. https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp
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Show HN: New visual language for teaching kids to code
> I feel like visual programming gets a bad rap because of things like this. As an electronic engineer that used to love LabView and life long user of NI Reaktor and Max/MSP, those tools are fantastic if you don’t approach them with an imperative programming mindset.
aha, in the long run I ended up making https://ossia.io which is as VPL as it can get. Yet it still embeds a LOT of textual languages.
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CLion Nova Explodes onto the C and C++ Development Scene
For me both VSCode and CLion lag heavily.. whenver I tried CLion it was completely unuseable on my project https://ossia.io which is only 500kloc (and I try to try it pretty much once a year since it was in beta)
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Visual Node Graph with ImGui
https://ossia.io does some of it, I've been working on a new release that also supports the whole QtQuick stack in the node graph items but you can already combine videos & shader effects
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Speed Up C++ Compilation
In https://ossia.io with PCH, using clang, ninja, mold, and some artificial split in shared libraries for development builds, I get a compile-edit-run cycle of a couple seconds in general... I wouldn't say it's too much of a problem if you use the tools already available
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Looking for open source projects to contribute to
If you're interested in multimedia https://ossia.io is always looking for new contributors!
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New To Lighting Design, Looking for guidance
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software.
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Audio Reactive MIDI
here's a simple example of how to do it in https://ossia.io score : https://streamable.com/wkklek
What are some alternatives?
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
plugdata - Pure Data as a plugin, with a new GUI
BespokeSynth - Software modular synth
PureeData - PuréeData is a browser-based GUI interface for a remote PureData server, allowing real-time collaborative patching for anyone, anywhere.
atemOSC - Control ATEM video switchers over the network with OSC messages
musl - unofficial musl mirror git://git.musl-libc.org/musl
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
v7unix - Version 7 Unix for a POSIX world
vgmtrans - VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats