pupil
nakama
pupil | nakama | |
---|---|---|
3 | 41 | |
1,405 | 8,389 | |
1.6% | 2.3% | |
3.3 | 8.9 | |
22 days ago | 6 days ago | |
Python | Go | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pupil
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PyGaze – open-source eye-tracking software and more
related on a tangent. Love pupil-labs (open source wearable eye tracker https://pupil-labs.com )
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Ask HN: Who is hiring? (August 2021)
Pupil Labs | Senior Site Reliability Engineer, Senior Backend Engineer (Python), Senior Machine Learning Scientist, Computer Vision & Data Engineer, R&D Engineer - Computer Vision, UX Designer| REMOTE or Berlin | https://pupil-labs.com
Vision being the dominant human sense, eye tracking constitutes a powerful approach for understanding the human mind! Pupil Labs mission is to push the boundaries of technology and research by providing cutting-edge eye tracking solutions that leverage latest advances in artificial intelligence, computer vision, and sensor technology.
Our products empower thousands of users in academia and industry, clinical surgeons, elite athletes, astronauts on the international space station, and many more. We enable new types of research and gaze-powered interfaces for assistive technology and human-computer interaction.
All open positions: https://pupil-labs.com/careers
Senior Site Reliability Engineer: https://pupil-labs.com/careers/senior_site_reliability_engin...
Senior Backend Engineer: https://pupil-labs.com/careers/senior_backend_engineer/
Senior Machine Learning Scientist: https://pupil-labs.com/careers/senior_machine_learning_scien...
Computer Vision & Data Engineer: https://pupil-labs.com/careers/computer_vision_data_engineer...
R&D Engineer - Computer Vision: https://pupil-labs.com/careers/rd_engineer/
UX Designer: https://pupil-labs.com/careers/ux_designer/
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Eye tracking addon for other HTC headsets
I just checked the releases… and it looks like it runs on LINUX \(^ヮ^)/ ! FINALLY, I have a way to get eye tracking =(^ヮ^)= !
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
starboard - Moved to https://github.com/aquasecurity/trivy-operator
ggpo - Good Game, Peace Out Rollback Network SDK
eyeloop - EyeLoop is a Python 3-based eye-tracker tailored specifically to dynamic, closed-loop experiments on consumer-grade hardware.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
libadalang - Ada semantic analysis library.
LiteNetLib - Lite reliable UDP library for Mono and .NET
cost-model - Cross-cloud cost allocation models for Kubernetes workloads [Moved to: https://github.com/kubecost/opencost]
rapier - 2D and 3D physics engines focused on performance.
Mattermost - Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
i3 - A tiling window manager for X11
siad - The Sia daemon