psx_retroshader
Shader that "emulates" the rendering style of ps1 (by dsoft20)
UnrealRetroShaders
Retro PS1 Post Processing for Unreal Engine 4. (by DaveFace)
psx_retroshader | UnrealRetroShaders | |
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14 | 4 | |
1,102 | 248 | |
- | - | |
0.0 | 1.6 | |
about 2 years ago | 11 months ago | |
GLSL | ||
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
psx_retroshader
Posts with mentions or reviews of psx_retroshader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-28.
- I added a Pump Shotgun to my PS1-Style FPS game! What do you think?
- How to give my game a retro feel like Signalis
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Messing around with this very WIP lighting with lower poly meshes and pixel textures to get a PS1-ish look. I'm not quite there yet; got any insights or advice to push it to the next level?
For Unity you can use - https://github.com/dsoft20/psx_retroshader
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Some animation and pathing tests in my PS1-style game
It's a PSX shader I found. There's actually three that I know of (1, 2, 3), but I only used the first because it seemed simplest to get running. I'll probably mess with the others down the line, too.
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I'm having an issue with my PSX style shader.
A link to the shader itself
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Finally managed to snuff out every single issue I could find with my PSX shader! (list of features/credits in comments)
psx_retroshader
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PS1 Combine Ordinal
There is a PSX shader made by José Guerreiro in 2015. Not saying that's what this is but the results with it come pretty close. It was used in version 103B of Ultrakill. it can be found here: https://github.com/dsoft20/psx_retroshader
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3D movement + retroshader
// https://github.com/dsoft20/psx_retroshader/blob/master/Assets/Shaders/psx-vertexlit.shader const vec2 base_snap_res = vec2(160.0, 120.0); vec4 get_snapped_pos(vec4 base_pos) { vec4 snapped_pos = base_pos; snapped_pos.xyz = base_pos.xyz / base_pos.w; // convert to normalised device coordinates (NDC) vec2 snap_res = floor(base_snap_res * precision_multiplier); // increase "snappy-ness" snapped_pos.x = floor(snap_res.x * snapped_pos.x) / snap_res.x; // snap the base_pos to the lower-vertex_resolution grid snapped_pos.y = floor(snap_res.y * snapped_pos.y) / snap_res.y; snapped_pos.xyz *= base_pos.w; // convert back to projection-space return snapped_pos; }
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I have some questions relating specifically to Unity shaders and in-game mesh rendering.
However, a big part of the art inspiration for this project is PS1 style graphics. Because of that, I would really like to use this PS1 style shader for Unity.
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Petscop full version development
I don't know if I should add this shader to make the textures look like the ones on PS1 even though petscop clearly doesn't look like this: https://github.com/dsoft20/psx_retroshader
UnrealRetroShaders
Posts with mentions or reviews of UnrealRetroShaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-08.
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What could I do to make my game look more ps1?
Retro shaders for unreal
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Messing around with this very WIP lighting with lower poly meshes and pixel textures to get a PS1-ish look. I'm not quite there yet; got any insights or advice to push it to the next level?
For Unreal Engine most people use - https://github.com/DaveFace/UnrealRetroShaders
- Post Process overlays texture over my screen? Why is it doing this? Works fine in the editor, but when I test on my android phone with the post processing on the map it does this.
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In Desperate Need of UE4 Help. Severe Camera Issues After Migrating.
In the end I gave up trying to migrate this correctly. I searched long and hard and found tutorials / examples on the shaders I wanted to make (link) and a free alternative to Marcis' one (link). I opened these in a later version 4.25 and then tried to copy that BPlogic back to 4.16. Luckily it all worked.
What are some alternatives?
When comparing psx_retroshader and UnrealRetroShaders you can also consider the following projects:
PSXifyBlender2.8 - Give a PS1 appearance for your Blender 2.8+ renders !
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
PSX-Dither-Shader - PSX-style dither shader for Unity
com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.