psarm
haxe
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psarm
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Ask HN: What under-the-radar technology are you super excited about?
Thanks for the thoughtful response! Many of these are totally legitimate: in particular, we're making steady progress to centralize module design, release, documentation, and modernization, or at least to bring many teams closer together. In many cases, we're at a transition point between moving from traditional PS remoting modules and filling out PS coverage for newer OAuth / REST API flows.
I don't know how recently you've tried PS7, but the back-compat (particularly on Windows) is much, much better[1]. And for those places where compatibility isn't there yet, if you're running on Windows, you can just `Import-Module -UseWindowsPowerShell FooModule` and it'll secretly load out-of-proc in Windows PS.
Unfortunately, the .NET problems are outside my area. I'm definitely not the expert, but I believe many of the decisions around the default assembly load context are integral to the refactoring of .NET Core/5+. We are looking into building a generalized assembly load context that allows for "module isolation", and I'd love to get a sense in the issue tracking that[2] whether or not fixing that would help solve some of the difficulties you're having in building modules.
For Azure, you should check out the PSArm[3] module that we just started shipping experimentally. It's basically a PS DSL around ARM templates, as someone who uses PS and writes the Azure JSON, you sound like the ideal target for it.
As for the help content, that's a very funny story for another time :D
[1]: https://aka.ms/psmodulecompat
[2]: https://github.com/PowerShell/PowerShell/issues/2083
[3]: https://github.com/powershell/psarm
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
GETProtocolCoreV1.0-DEPRECIATED - 🎫 Contract overview and definition of GET Protocol's NFTs
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
mnm - mnm implements TMTP protocol. Let Internet sites message members directly, instead of unreliable, insecure email. Contributors welcome! (Server)
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
additive-guis - guis constructed from tuples/triples
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
love - LÖVE is an awesome 2D game framework for Lua.
dhall - Maintainable configuration files
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
Laravel - The Laravel Framework.