proxelar
inox2d
proxelar | inox2d | |
---|---|---|
19 | 9 | |
356 | 178 | |
- | 2.8% | |
6.8 | 8.9 | |
20 days ago | 18 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
proxelar
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What are you rewriting in rust?
I wrote a man in the middle proxy for HTTP/1 - HTTP/2 and Web Socket wit SSL/TLS
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MITM Proxy: v0.1.3 Released
We are looking for more contributors so if you want to collaborate you are of course welcome, if you can't, please consider leaving a star ⭐️, that would help!
- V0.1.3: Man in the Middle Proxy in Rust – New Release
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How abut open source projects?
Both, first I open my own project on GitHub and I try to upgrade it day by day. Developing a project usually I use other dependencies, when I find some bug in those dependencies I try to fix them
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Seeking Feedback for MITM Proxy written in Rust
Hi everyone! Seeking feedback for MITM proxy written in Rust: github.com/emanuele-em/man-in-the-middle-proxy
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"man-in-the-middle-proxy": A Rust-Based Man In The Middle Proxy
The code is available on the project's GitHub page, and I welcome contributions from the community. The project's roadmap includes adding more functionality to the GUI, implementing request modification and duplication.
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Man In The Middle Proxy written in Rust - Seeking feedback and contributors (of course)
if you do not want to or cannot contribute it would be very helpful to star ⭐️ the project, thank you very much
- Github: a Man In The Middle Proxy written in Rust
- Deal with HTTP(s) Requests with the Latest Rust-Based MitM Proxy
- Mitm proxy in Rust - Just Updated adding custom Certificate following your recommendations
inox2d
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What are you rewriting in rust?
I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
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What's everyone working on this week (27/2023)?
Inox2D, an experimental native Rust implementation of Inochi2D.
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What type of projects do you use Rust for?
inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
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OpenGL crates: gl vs glow vs glium
Hey, I'm working on inox2d which uses glow.
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Splitting a big struct impl into multiple files?
For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
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More on OOP: Polymorphism this time
For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
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"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
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Is coding in Rust as bad as in C++? A practical comparison
For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
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Help getting started with open source
You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.
What are some alternatives?
Hearth - Hearth is an Ultra-fast LavaLink alternative written in Rust
inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
web - Source for my personal website, here be dragons.
halloy - IRC application written in Rust
Lure - The true next-gen L7 minecraft proxy and load balancer. Built in Rust.
prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.
areg-sdk - AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
signrs
isahc - The practical HTTP client that is fun to use.
tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
holo - Holo is a suite of routing protocols designed to support high-scale and automation-driven networks.
dotfiles