proposal
thiserror
proposal | thiserror | |
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48 | 16 | |
3,388 | 4,795 | |
0.4% | 2.0% | |
6.1 | 9.3 | |
23 days ago | 20 days ago | |
HTML | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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proposal
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The Defer Technical Specification: It Is Time
I know they implemented an optimization back in go 1.13. Not sure if that will help.
https://github.com/golang/proposal/blob/master/design/34481-...
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Lies we tell ourselves to keep using Golang
the most basic example was the declined proposal https://github.com/golang/proposal/blob/master/design/32437-...
Some people didn't like the "try" keyword it reminded them too much of exceptions, some people didn't like that they couldnt see a return inline (which was the purpose of the proposal in the first place).
it's not that there are no solutions. the main problem is the go team's insistence to have "one true way" (tm) of doing something and unfortunately this gap between people who want to see every return inline and people who want to see the clean solution separate from the error handling is not something that can be bridged by technical means. the only solution is to implement both ways and lets see which one wins.
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Does Go Have Subtyping?
The conclusion is pretty weird to me.
Go does rely on monomorphization for generics, just like C++ and Rust. The only difference is that this is an implementation detail, so Go can group multiple monomorphizations without worrying about anything else [1]. This form of hybrid monomorphization is being increasingly common, GHC does that and Rust is also trying to do so [2], so nothing special for Go here.
On the other hand, explaining variance as a lifted polymorphism is---while not incorrect per se---also weird in part because a lack of variance is at worst just an annoyance. You can always make an adopter to unify heterogeneous types. Rust calls it `Box`, Go happens to call it an interface type instead. Both languages even do not allow heterogeneous concrete (or runtime) types in a single slice! So variance has no use in both languages because no concrete types are eligible for variance anyway.
I think the conclusion got weird because the term "subtyping" is being misused. Subtyping, in the broadest sense, is just a non-trivial type relation. Many languages thus have a multiple notion of subtyping, often (almost) identical to each other but sometimes not. Go in particular has a lot of them, and even some relation like "T implements U" is a straightforward record subtyping. It is no surprise that the non-uniform value representation has the largest influence, and only monomorphization schemes and hetero-to-homogeneous adapters vary in this particular group.
[1] https://github.com/golang/proposal/blob/master/design/generi...
[2] https://rust-lang.github.io/compiler-team/working-groups/pol...
- Backward Compatibility, Go 1.21, and Go 2
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Defining interfaces in C++ with ‘concepts’ (C++20)
https://github.com/golang/proposal/blob/master/design/generi...
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Why Turborepo is migrating from Go to Rust – Vercel
Go Team wanted generics since the start. It was always a problem implementing them without severely hurting compile time and creating compilation bloat. Rust chose to ignore this problem, by relying on LLVM backend for optimizations and dead code elimination.
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Are you a real programmer if you use VS Code? No Says OP in the byte sized drama
Hold up, did the members actually push this forward or was support just often memed about and suddenly this proposal was made: https://github.com/golang/proposal/blob/master/design/43651-type-parameters.md
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Major standard library changes in Go 1.20
As far as I can tell, the consensus for generics was "it will happen, but we really want to get this right, and it's taking time."
I know some people did the knee-jerk attacks like "Go sucks, it should have had generics long ago" or "Go is fine, it doesn't need generics". I don't think we ever needed to take those attitudes seriously.
> Will error handling be overhauled or not?
Error handling is a thorny issue. It's the biggest complaint people have about Go, but I don't think that exceptions are obviously better, and the discriminated unions that power errors in Rust and some other languages are conspicuously absent from Go. So you end up with a bunch of different proposals for Go error handling that are either too radical or little more than syntactic sugar. The syntactic sugar proposals leave much to be desired. It looks like people are slowly grinding through these proposals until one is found with the right balance to it.
I honestly don't know what kind of changes to error handling would appear in Go 2 if/when it lands, and I think the only reasonable answer right now is "wait and find out". You can see a more reasonable proposal here:
https://github.com/golang/proposal/blob/master/design/go2dra...
Characterizing it as a "lack of vision" does not seem fair here--I started using Rust back in the days when boxed pointers had ~ on them, and it seemed like it took Rust a lot of iterations to get to the current design. Which is fine. I am also never quite sure what is going to get added to future versions of C#.
I am also not quite sure why Go gets so much hate on Hacker News--as far as I can tell, people have more or less given up on criticizing Java and C# (it's not like they've ossified), and C++ is enough of a dumpster fire that it seems gauche to point it out.
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Go's Future v2 and Go's Versioning
There will almost certainly not be a Go 2 in that sense. There is a Go 2 transition doc which extensively discusses what "Go 2" means. The conclusion is
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What's the status of the various "Go 2" proposals?
As it says on that page - those were not proposals. They were draft ideas to get feedback on. You can see the list of proposals in this repository: https://github.com/golang/proposal
thiserror
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Error Stacking in Rust
Inspired by this blog post I just added an `#[implicit]` field feature to the `thiserror` crate. It makes it easy to automatically annotate errors with things like code location (per this blog post), a timestamp, or a backtrace without requiring further modifications to the thiserror crate. I'm hoping that dtolnay will consider it. You can find my PR here: https://github.com/dtolnay/thiserror/pull/402
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Rust Learning Note: Exception Handling
We can utilize third-party libraries to simplify the code above. For example thiserror (https://github.com/dtolnay/thiserror) provides convenien derive macro for Error trait:
- I can't get my mind around Result, Option, or basically how control flow works in most Rust programs
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Ideas for crafting CLI in Rust
thiserror crate makes it easy to do so using macros on CliError enum.
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I love building a startup in Rust. I wouldn't pick it again.
Depending on your use case, thiserror and/or anyhow.
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Hey Rustaceans! Got a question? Ask here (52/2022)!
What is the benefit of splitting a proc-macro crate into (usually) two crates, proc_macro_crate and proc_macro_crate_impl? Why not just have one crate? Does it offer any benefits to to overall compilation times? An example of this can be seen in the thiserror crate where there's a thiserror and thiserror_impl crate.
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Parsing of DeviceId
You might want to use thiserror to generate implementation for Error and Display.
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Rust for web development: 3 years later
thiserror for my error types.
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What crates would you consider essential?
thiserror - https://crates.io/crates/thiserror
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Generics can make your Go code slower
I dont think you realize how ridiculous this comment is. Youre comparing 10 lines of Go, with 200 of Rust:
https://github.com/dtolnay/thiserror/blob/master/src/lib.rs
What are some alternatives?
functional-go - This library is inspired by functional programming - Clojure
anyhow - Flexible concrete Error type built on std::error::Error
go_chainable - With generics, allowing chainable .Map(func(...)).Reduce(func(...)) syntax in go
color-eyre - Custom hooks for colorful human oriented error reports via panics and the eyre crate
avendish - declarative polyamorous cross-system intermedia objects
futures-rs - Zero-cost asynchronous programming in Rust