Super-Template-Tetris
proposal-slice-notation | Super-Template-Tetris | |
---|---|---|
2 | 3 | |
518 | 554 | |
0.4% | - | |
0.0 | 10.0 | |
5 months ago | almost 9 years ago | |
HTML | C++ | |
MIT License | MIT License |
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proposal-slice-notation
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HypeScript: Simplified TypeScript's type system in TypeScript's own type system
> Switch statements
JS has had switch statements for a long time. Do you mean switch "expressions" that can be used inline? It's not pretty but JS has long supported that too using either eval() "hacks" or IIFEs: https://stackoverflow.com/questions/32451049/is-eval-the-onl...
Do you mean pattern matching? There are two Stage 1 TC39 proposals with different approaches to it:
More hands-on/direct: https://github.com/tc39/proposal-pattern-matching
More indirect: https://github.com/tc39/proposal-do-expressions
> list comprehensions
There are several libraries with strong Iterator support today that while not syntactically gorgeous do great jobs at allowing you to write simple list operations. Off the top of my head are IxJS and iter-tools, but also classic mainstays like up to date versions of lodash and Ramda.
There's a Stage 2 proposal to bring more of them into "the standard library": https://github.com/tc39/proposal-iterator-helpers
There's also a Stage 2 proposal for an operator to make the syntax generally nicer no matter the library: https://github.com/tc39/proposal-pipeline-operator
> array slicing
Array.prototype.slice() was added back in ES2015: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
Array.prototype.at() was "just added" in ES2022 for unary "slice" (ability to use negative indexes): https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
If you prefer syntax to function calls, there's a Stage 1 proposal still live for that: https://github.com/tc39/proposal-slice-notation
> better equality operators
That ship has probably sailed. Most projects at this point just have linter rules to standardize everything to the more reliable "triple equals" (===, and !==).
There are proposals for more structural equality functions in the standard library, though, for instance: https://github.com/tc39/proposal-array-equality
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JavaScript Is Weird
Both are stage 1 proposals that I hope get in there some day.
https://github.com/tc39/proposal-slice-notation
https://github.com/tc39/proposal-pattern-matching
Super-Template-Tetris
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Command-Line-Only Video Games (2019)
Agreed... by nature a "command line game" would have to be turn oriented, I think. I was curious what kind of games where going to be linked here. It seems is mostly games that run on "text mode" on a terminal, as opposed to turn based games using the command line as UI.
Counter example: command line tetris! [0]. Although... still gives the player the advantage of "freezing time" on every move :-).
0: https://github.com/mattbierner/Super-Template-Tetris
- HypeScript: Simplified TypeScript's type system in TypeScript's own type system
- Never trust a programmer who says he knows C++
What are some alternatives?
V7 - Embedded JavaScript engine for C/C++
HypeScript - 🐬 A simplified implementation of TypeScript's type system written in TypeScript's type system
proposal-array-equality - Determining Array Equality
xterm - Source for the latest xterm
coffeescript - Unfancy JavaScript
devtools-detect - Detect if DevTools is open and its orientation
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
proposal-pattern-matching - Pattern matching syntax for ECMAScript
ahsohtoa - Structure-of-array synthesis in C++20
openvsx - An open-source registry for VS Code extensions
bsd-games - Traditional text mode games from BSD