Command-Line-Only Video Games (2019)

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    There's sixel [0] to display pics in text terminals. Also apparently the kitty terminal has a custom protocol to blit graphics on text terminals too [1].

    There's a library with some impressive demos called "notcurses" if you are curious what kind of graphics can be displayed in a terminal ... the author uploaded some demos to YT showing the capabilities. It's been discussed in HN a bunch of times [2].

    0: https://en.wikipedia.org/wiki/Sixel

    1: https://sw.kovidgoyal.net/kitty/graphics-protocol/

    2: https://hn.algolia.com/?q=notcurses

  • Super-Template-Tetris

    Tetris as a C++ Template Metaprogram

  • Agreed... by nature a "command line game" would have to be turn oriented, I think. I was curious what kind of games where going to be linked here. It seems is mostly games that run on "text mode" on a terminal, as opposed to turn based games using the command line as UI.

    Counter example: command line tetris! [0]. Although... still gives the player the advantage of "freezing time" on every move :-).

    0: https://github.com/mattbierner/Super-Template-Tetris

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Cataclysm-DDA

    Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

  • > Cataclysm: Dark Days Ahead... The visuals may be incredibly simple, but the gameplay is deep and open-ended

    Cataclysm: Dark Days Ahead also has a tiles mode that is actually pretty great. The community has done some amazing work: https://cataclysmdda.org/

  • xterm

    Discontinued Source for the latest xterm (by joejulian)

  • Pretty fascinating, I found the tip of the iceberg on XTerm's src [0] but it's kinda table driven so hard to tell what's going on :-). I just wanted to see exactly how much code was there in XTerm to support hardware that was popular between the 70s and early 80s.. [1]

    0: https://github.com/joejulian/xterm/blob/defc6dd5684a12dc8e56...

    1: https://en.wikipedia.org/wiki/Tektronix_4010

  • bsd-games

    Discontinued Traditional text mode games from BSD

  • Indeed, bsd-games were not mentioned. Here's a list: https://github.com/msharov/bsd-games

    There was Sleuth also: https://en.wikipedia.org/wiki/Sleuth_(video_game)

    Personally I enjoyed IF like TATCTAE (Time: All Things Come To An End), Jigsaw and Curses! which where included in early GNU/Linux distributions (unbeknownst to me at that time that much other int-fiction was being created, since we were exploring the OS distributions offline, InfoMagic CDs etc.)

    Before that, BBS door games existed (much avoided because exhuberant dialup costs). Typing in BASIC source code from books lent from the library (mostly text-based games). My interest was piqued by MUDs at one point afterwards, but never really got active (again because of dialup costs to connect to the Internet).

  • super-startrek

    The Classic Super Star Trek Game (with minor additions by Tom Almy)

  • Not a roguelike, but you might enjoy Super Star Trek. It's does to BSD games' trek(6) what Slashem does to Nethack.

    https://github.com/agiacalone/super-startrek

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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