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InfluxDB
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Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
There's sixel [0] to display pics in text terminals. Also apparently the kitty terminal has a custom protocol to blit graphics on text terminals too [1].
There's a library with some impressive demos called "notcurses" if you are curious what kind of graphics can be displayed in a terminal ... the author uploaded some demos to YT showing the capabilities. It's been discussed in HN a bunch of times [2].
0: https://en.wikipedia.org/wiki/Sixel
1: https://sw.kovidgoyal.net/kitty/graphics-protocol/
2: https://hn.algolia.com/?q=notcurses
Agreed... by nature a "command line game" would have to be turn oriented, I think. I was curious what kind of games where going to be linked here. It seems is mostly games that run on "text mode" on a terminal, as opposed to turn based games using the command line as UI.
Counter example: command line tetris! [0]. Although... still gives the player the advantage of "freezing time" on every move :-).
0: https://github.com/mattbierner/Super-Template-Tetris
> Cataclysm: Dark Days Ahead... The visuals may be incredibly simple, but the gameplay is deep and open-ended
Cataclysm: Dark Days Ahead also has a tiles mode that is actually pretty great. The community has done some amazing work: https://cataclysmdda.org/
Pretty fascinating, I found the tip of the iceberg on XTerm's src [0] but it's kinda table driven so hard to tell what's going on :-). I just wanted to see exactly how much code was there in XTerm to support hardware that was popular between the 70s and early 80s.. [1]
0: https://github.com/joejulian/xterm/blob/defc6dd5684a12dc8e56...
1: https://en.wikipedia.org/wiki/Tektronix_4010
Indeed, bsd-games were not mentioned. Here's a list: https://github.com/msharov/bsd-games
There was Sleuth also: https://en.wikipedia.org/wiki/Sleuth_(video_game)
Personally I enjoyed IF like TATCTAE (Time: All Things Come To An End), Jigsaw and Curses! which where included in early GNU/Linux distributions (unbeknownst to me at that time that much other int-fiction was being created, since we were exploring the OS distributions offline, InfoMagic CDs etc.)
Before that, BBS door games existed (much avoided because exhuberant dialup costs). Typing in BASIC source code from books lent from the library (mostly text-based games). My interest was piqued by MUDs at one point afterwards, but never really got active (again because of dialup costs to connect to the Internet).
Not a roguelike, but you might enjoy Super Star Trek. It's does to BSD games' trek(6) what Slashem does to Nethack.
https://github.com/agiacalone/super-startrek