sokol-odin
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proposal-operator-overloading | sokol-odin | |
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9 | 4 | |
612 | 55 | |
1.3% | - | |
3.1 | 8.4 | |
4 months ago | 8 days ago | |
JavaScript | C | |
MIT License | - |
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proposal-operator-overloading
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I think Zig is hard but worth it
There's a not-very-active proposal to add operator overloading to JS which takes a similar scoped approach:
https://github.com/tc39/proposal-operator-overloading
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Applying common operators (like +, *, -, /, etc.) to objects/arrays/lists?
There's a proposal to add operator overloading to the language, but AFAIK it never landed.
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Immutability: what a monster...
An example of it would be the operator overloading proposal https://github.com/tc39/proposal-operator-overloading that would allow overriding === and it would also solve in one shot many other problems (like numeric types extension, pipeable operator, and all the ones listed in the proposal).
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Is there a way to access native operations via class methods?
Kind of but not really. There is the concept of operator overloading that would let you specify how to handler uses of operators like - and + with your class instances, but this is not yet officially supported in JavaScript. There is an operator overloading proposal to maybe add it in the future (and if you're using QuickJS that has support built in), but right now there's not a whole lot you can do.
- Proposed Operator Overloading in JavaScript
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Extending Built-ins with ES6 Classes
Though this is not possible now since operators always work on primitive values, there is a proposal for operator overloading that could potentially allow us to use operators on objects in the future. It's still very early, so its not something you can use today (or anytime soon, if ever at all). In the meantime, you'll need to use method calls to perform these kinds of operations.
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[AskJS] Why does our community hate Operator Overloading?
I'm not sure who hates it, but I have seen it abused (which people don't like). But, quickjs has it now, and there's a proposal to have it added to the JS spec. The proposal is only stage 1, so who knows what will happen with it or when, but its not counted out.
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ES2022 feature: class static initialization blocks
https://github.com/tc39/proposal-operator-overloading
There are still a couple issues that have to be solved. m2c: I hope that won't get to stage 3, though I like operator overloading in general, I think it's something that will complicate JS even more.
- TC39 proposal: operator overloading in JavaScript
sokol-odin
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Odin Programming Language
* etc
There is also the second issue that C is technically TWO languages: the C programming language and the C preprocessor. People mix the two together and things cannot be easily translated. A good basic example of this is people using `#define` for constants, and thus that name has no semantic meaning in the language itself. A translator has to try and make some semantic meaning from the intersection of these two languages, even if people don't make a distinction when making APIs.
And Odin's `foreign` system allows [1] for a lot of really nice things that most other languages cannot do so tersely. Here are two examples of demonstrating bindings of C libraries that feel as if they were native Odin libraries WITHOUT any wrappers:
* https://github.com/floooh/sokol-odin/blob/main/sokol/gfx/gfx... (and the rest)
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Nim v2.0 Released
I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).
I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):
Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples
Nim: https://github.com/floooh/sokol-nim/tree/master/examples
Odin: https://github.com/floooh/sokol-odin/tree/main/examples
Rust: https://github.com/floooh/sokol-rust/tree/main/examples
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I think Zig is hard but worth it
I'm actually dabbling with Odin a bit in the scope of language bindings for the sokol headers:
https://github.com/floooh/sokol-odin
It's a very enjoyable language!
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I like the Odin programming language
I recently wrote a bindings generator to Odin for my C libraries, and the FFI is very well thought out, down to defining things like linker dependencies in the code. For instance see here:
https://github.com/floooh/sokol-odin/blob/main/sokol/gfx/gfx...
The only minor downside (compared to Zig) is that Odin still requires a separate C/C++ toolchain to actually build the C dependencies. But I guess that's a typical 1st-world-problem ;)
(but AFAIK Odins FFI system isn't in any way related or depending on LLVM).
What are some alternatives?
ohm - A library and language for building parsers, interpreters, compilers, etc.
linux - Linux kernel source tree
match-iz - A tiny pattern-matching library in the style of the TC39 proposal.
wayland - Core Wayland protocol and libraries (mirror)
quickjs - Public repository of the QuickJS Javascript Engine.
mvb-opencv - Minimum Viable Bindings to OpenCV for Nim
proposal-pattern-matching - Pattern matching syntax for ECMAScript
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
proposal-deep-path-properties-for-re
RFCs - A repository for your Nim proposals.
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
debug-trace-var - You do not have to write variable names twice in Debug.Trace