promptfont
trial
promptfont | trial | |
---|---|---|
1 | 11 | |
180 | 867 | |
- | 4.0% | |
8.3 | 9.9 | |
26 days ago | 5 days ago | |
Common Lisp | Common Lisp | |
SIL Open Font License 1.1 | zlib License |
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promptfont
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Game-icons.net: Free icons for your games
Nice resource!
I've been contributing regularly to PromptFont [1], various gamepad icons in SVG format for use in game.
[1] https://github.com/Shinmera/promptfont
trial
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Kandria, a post-apocalyptic action RPG in Common Lisp
Here is a link to the Trial game engine, also a creation of the same author: https://github.com/Shirakumo/trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
ulubis - A Wayland compositor written in Common Lisp
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
trivial-gamekit - Simple framework for making 2D games
cffi - The Common Foreign Function Interface
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Fennel - Lua Lisp Language
Arcadia - Clojure in Unity
love - LÖVE is an awesome 2D game framework for Lua.
jMonkeyEngine - A complete 3-D game development suite written in Java.
engine - JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"