procedural-tileable-shaders
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procedural-tileable-shaders | ShaderMan | |
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1 | 2 | |
230 | 1,332 | |
- | - | |
2.6 | 0.0 | |
almost 2 years ago | about 3 years ago | |
GLSL | GLSL | |
MIT License | MIT License |
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procedural-tileable-shaders
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
What are some alternatives?
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
1_16_shaders - MC vanilla fabulous shaders