postwave
TOSIOS
postwave | TOSIOS | |
---|---|---|
1 | 7 | |
0 | 355 | |
- | - | |
4.0 | 3.8 | |
4 months ago | about 1 month ago | |
Ruby | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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postwave
TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.
What are some alternatives?
graph-dungeon-generator - A simple graph-based procedural dungeon generator.
colyseus - ⚔ Multiplayer Framework for Node.js
klongpy - High-Performance Klong array language in Python.
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
whattocook - Get a recipe to cook today, based on the ingredients you have at home.
dungeon - A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms. [Moved to: https://github.com/halftheopposite/bsp-dungeon-generator]
lightrail - Lightrail Monorepo
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
paperless-ngx - A community-supported supercharged version of paperless: scan, index and archive all your physical documents
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
socr - screenshot OCR server
filters - Collection of community-authored custom display filters for PixiJS