TOSIOS
LandOfTheRair
TOSIOS | LandOfTheRair | |
---|---|---|
7 | 7 | |
353 | 25 | |
- | - | |
3.4 | 0.0 | |
14 days ago | about 1 year ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.
LandOfTheRair
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I discover that MMORPG are really hard to make
I got pretty far with a 20$ server: https://github.com/LandOfTheRair/LandOfTheRair/
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Gamedev with Angular
You'll probably want to use a canvas for anything visual, but you can certainly do a lot with angular. My game renders a map, player, and monsters with phaser (canvas/webgl) and everything else is done with angular. Visual example
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Are Browser MMOs Still In Demand?
While they're not very popular, I have been making one. My end goal will be desktop apps with electron, or you can play in the browser if needed.
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Looking for open source game to modify.
It's not open world, but I've been working on what I'd like one day to be an MMO.
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Would an open-source MMO (or similarly non-private multiplayer game) be possible?
https://rair.land (disclaimer: I'm making it) is an open source MMO.
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Sharing my own TS-Scaffold project with couple built in perks to save you time on your next project
You're welcome. If you're looking for more implementation ideas, I have it here. Basically, on version it'll do everything, generate a changelog and a current changelog (I use this to publish only the most recent set of changes in a github release), commit the changelog, and then a script to untag and retag the current version to include the changelog.
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Angular Material Customization
Nothing fancy, just a lot of overrides (and some more here). Just a bunch of small changes that eventually became somewhat cohesive. The easiest things you can change to affect material:
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
endless-sky - Space exploration, trading, and combat game.
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
fari-app - The Free and Open-Source VTT
dungeon - A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms. [Moved to: https://github.com/halftheopposite/bsp-dungeon-generator]
gerador-ficha-tormenta20 - Um gerador de fichas de Tormenta 20
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
filters - Collection of community-authored custom display filters for PixiJS
freeciv21 - Develop your civilization from humble roots to a global empire
GMLTouch-Minecraft-2D - JavaScript Minecraft 2D (cross-platform)
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).