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LandOfTheRair reviews and mentions
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I discover that MMORPG are really hard to make
I got pretty far with a 20$ server: https://github.com/LandOfTheRair/LandOfTheRair/
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Gamedev with Angular
You'll probably want to use a canvas for anything visual, but you can certainly do a lot with angular. My game renders a map, player, and monsters with phaser (canvas/webgl) and everything else is done with angular. Visual example
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Are Browser MMOs Still In Demand?
While they're not very popular, I have been making one. My end goal will be desktop apps with electron, or you can play in the browser if needed.
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Looking for open source game to modify.
It's not open world, but I've been working on what I'd like one day to be an MMO.
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Would an open-source MMO (or similarly non-private multiplayer game) be possible?
https://rair.land (disclaimer: I'm making it) is an open source MMO.
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Sharing my own TS-Scaffold project with couple built in perks to save you time on your next project
You're welcome. If you're looking for more implementation ideas, I have it here. Basically, on version it'll do everything, generate a changelog and a current changelog (I use this to publish only the most recent set of changes in a github release), commit the changelog, and then a script to untag and retag the current version to include the changelog.
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Angular Material Customization
Nothing fancy, just a lot of overrides (and some more here). Just a bunch of small changes that eventually became somewhat cohesive. The easiest things you can change to affect material:
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A note from our sponsor - InfluxDB
www.influxdata.com | 4 May 2024
Stats
LandOfTheRair/LandOfTheRair is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of LandOfTheRair is TypeScript.
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