portable-simd
cargo-make
portable-simd | cargo-make | |
---|---|---|
19 | 26 | |
816 | 2,397 | |
2.0% | - | |
8.7 | 9.2 | |
21 days ago | about 3 hours ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portable-simd
- Rust-lang/portable-SIMD: The testing ground for the future of portable SIMD
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Let's thank who have helped us in the Rust Community together!
Jubilee and Caleb Zulawski for their tireless work on the portable SIMD project. It will land, some day, and when it does it's going to be an amazing boon for the project.
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Mutually aligned vectors?
The portable SIMD project implements an as_simd() function for slices. The basics are that you get 3 slices and the middle one is a SIMD slice. It allows for fast aligned loads of the data, which could matter if your algorithm is becoming memory bound; it is also a convenient and safe abstraction. In my case, I actually have 2 vectors (say, x and y). I can take them apart using as_simd() like so:
- Code review: deinterlacing a RGBA colour buffer with std::simd
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Base64 Encoding Performance: Java vs Rust
Rust has generics and monomorphization. You can write the algorithm once and compile for multiple targets. rust-lang/portable-simd
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Zen4's AVX512 Teardown
This Rust issue [0] was the best short summary of what an SIMD Shuffle is I could find:
„A "shuffle", in SIMD terms, takes a SIMD vector (or possibly two vectors) and a pattern of source lane indexes (usually as an immediate), and then produces a new SIMD vector where the output is the source lane values in the pattern given.“
[0] https://github.com/rust-lang/portable-simd/issues/11
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possibility of blas natively in Rust
Yet by default it generates code which is only compatible with Pentium4 or newer. In fact lots of serious issues relate to older CPUs and rustc developers plan is to declare them closed when they would be able to drop i686 support (all AMD CPUs which support SSE2 support x86-64, too while Intel situation is mess).
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Best portable simd library for stable rust?
The standard API crate for portable simd is at https://github.com/rust-lang/portable-simd, but using this requires nightly, which I don't want to do. I'd like to use a crate for simd that works on both x86_64 and wasm in stable rust. wide looks fine for this purpose. Are there any potentially better choices?
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
See: https://github.com/rust-lang/portable-simd
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Hey Rustaceans! Got a question? Ask here! (28/2022)!
As for portable SIMD, there's relatively recent activity (last commit 20 days ago) on this repository: https://github.com/rust-lang/portable-simd
cargo-make
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Rust Tooling: 8 tools that will increase your productivity
cargo-make aims to be an extensive Rust-written task runner that additionally lets you define workflows to execute your tasks. You can install it using cargo install cargo-make.
- Cargo make: Rust task runner and build tool
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Hey Rustaceans! Got a question? Ask here (49/2023)!
You might be interested in cargo-make, which is based on TOML, or Just, which has a syntax that is vaguely inspired by Make but much less weird sigils and more suited to non-file-based tasks.
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Makefile equivalent in Rust ecosystem
I would like to rewrite this project in Rust, but I am not so familiar with Cargo as I am with Make. Is it possible to declare these kinds of rules and targets ? Should I use a build script, a custom tool like cargo-make or something else ? What do you think ?
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Including a cargo command as a dev dependency
I use just myself, and I personally don't want projects' codebase to decide when something gets cargo installed on my system. For people who feel that's more acceptable, I'll note that cargo-make has first class support for the idea of expressing a task that depends on a cargo plugin:
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Pain points using Rust for game dev ?
Thank you for the help, created ticket #787 and #788!
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Just: A Command Runner
https://github.com/sagiegurari/cargo-make
I ended up using it over just because it felt easier to use cross platform, and toml seemed like a right choice
- Run python scripts before compilation using Cargo?
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Created a simple tool for task automation in Rust
cargo make is used pretty extensively in Bottlerocket OS
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Anyone use Rust to build SaaS web apps professionally?
Cargo is a pretty robust build tool on it's own, but for that extra automated workflow oomph, I also use cargo-make
What are some alternatives?
fast_image_resize - Rust library for fast image resizing with using of SIMD instructions.
just - 🤖 Just a command runner
rust-base64 - base64, in rust
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
faster-hex - fast hex
cargo-benchcmp - A small utility to compare Rust micro-benchmarks.
config-rs - ⚙️ Layered configuration system for Rust applications (with strong support for 12-factor applications).
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-about - 📜 Cargo plugin to generate list of all licenses for a crate 🦀
cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses
ulid-rs - This is a Rust implementation of the ulid project
cargo-deb - A cargo subcommand that generates Debian packages from information in Cargo.toml