portability
Vulkan Portability Implementation (by gfx-rs)
rostkatze
C++ implementation of Vulkan sitting on D3D12 :cat2: (by msiglreith)
portability | rostkatze | |
---|---|---|
4 | 1 | |
380 | 81 | |
0.3% | - | |
0.0 | 0.0 | |
12 months ago | about 6 years ago | |
C | C++ | |
Mozilla Public License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
portability
Posts with mentions or reviews of portability.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-11.
- Are there any PlayStation/Xbox Game ports (or applications) using Vulkan instead of "Native" API's?
-
Phil Spencer had the Steam Deck for about a week and says it's a really nice device
Gfx-portability, dxgi interop, or are they simply shipping their xbox version?
-
Release of wgpu 0.9 and the Exciting Future of wgpu
If anybody is wondering what happens to gfx-portability, welcome to https://github.com/gfx-rs/portability/issues/250
- Any up to date implementations of Vulkan on top of D3D12?
rostkatze
Posts with mentions or reviews of rostkatze.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-06.
-
Any up to date implementations of Vulkan on top of D3D12?
I did find two such projects, Rostkatze and VulkanOnD3D12, but both seem to have been abandoned years ago and based on the limited information I can find, neither seems to be in a shippable state.
What are some alternatives?
When comparing portability and rostkatze you can also consider the following projects:
gdk - Microsoft Public GDK
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
VulkanOnD3D12 - Vulkan API for D3D12
DOOMdumper - Allow mods to be used with the UWP/Gamepass version of DOOM Eternal
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
gamescope - SteamOS session compositing window manager