poor-mans-vr
hacn
poor-mans-vr | hacn | |
---|---|---|
3 | 4 | |
27 | 34 | |
- | - | |
7.0 | 0.0 | |
7 months ago | about 1 year ago | |
JavaScript | F# | |
- | - |
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poor-mans-vr
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Ask HN: Show me your half baked project
https://github.com/muxamilian/poor-mans-vr
A poor man's VR: Using the front camera and tensorflow.js, the smartphone becomes a “window” into the real world. Video and image content appear as if they were seen through this window. To do this, the viewer’s position is determined using a neural network. The viewed content is then moved according to the viewer’s position. This makes it seem like the content is physically behind the smartphone and is viewed through the smartphone’s screen. This effect is especially useful for content captured using an ultra-wide lens.
- A poor man’s VR (front camera and tensorflow.js)
- Show HN: A poor man’s VR (front camera and tensorflow.js)
hacn
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Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn – a React “monad” implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. It’s kind of like a React “monad” in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React ‘monad’ or DSL using computation expressions in Fable/Feliz.
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