polyapp
PhysicsExamples2D
polyapp | PhysicsExamples2D | |
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5 | 286 | |
- | 494 | |
- | 0.4% | |
- | 5.3 | |
- | 5 months ago | |
C# | ||
- | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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polyapp
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Investing in self-hosted application developers
https://gitlab.com/polyapp-open-source/polyapp is a self-hosted, MIT-licensed form builder with reporting I created. It can be adapted to handle asset tracking & relicensed under AGPL.
- When do YOU personally write interfaces? I don't and feel it's wrong.
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JSON2App converts arbitrary JSON to a form based "App"
Basically, it works by reading the JSON; using https://gitlab.com/polyapp-open-source/polyapp to recursively create form HTML, validation, and schemas; and using polyapp again to import the data contained within the form.
- Polyapp: MIT-licensed Form Builder written in Go
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Developers Aren't Essential because they Write Code
A lot of people will jump at this and say, "but without a developer, you can't calculate X Y Z!" or "those tools aren't flexible enough to replace the app I'm building!" Obviously someone needs to code everything, but in large developer ecosystems someone has probably already coded something just like what you're writing and your job is reduced to configuring that thing. Most of the code I used to write was configuring components someone else wrote on the front end and transforming data from the database into the UI and back again on the back end. Even those things are just configuration. HTML is configuring components defined by the HTML standard. Typing out a data model in C# and setting up Entity Framework is just a way to configure the .NET framework. You could write a UI with all of the different choices for HTML and Entity Framework model choices as a form, and have someone select from the list of choices and all of that work would be poof - gone. Incidentally, this is sort of how Polyapp works.
PhysicsExamples2D
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
What are some alternatives?
smcache - golang autocert cache implementation for GCP Secret Manager
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
cal.com - Scheduling infrastructure for absolutely everyone.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wireguard-vyatta-ubnt - WireGuard for Ubiquiti Devices
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
JSON2App
MonoGame - One framework for creating powerful cross-platform games.
OpenVPN - OpenVPN is an open source VPN daemon
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
GLPI - GLPI is a Free Asset and IT Management Software package, Data center management, ITIL Service Desk, licenses tracking and software auditing.
twinejs - Twine, a tool for telling interactive, nonlinear stories