polyapp VS PhysicsExamples2D

Compare polyapp vs PhysicsExamples2D and see what are their differences.

PhysicsExamples2D

Examples of various Unity 2D Physics components and features. (by Unity-Technologies)
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polyapp PhysicsExamples2D
5 286
- 494
- 0.4%
- 5.3
- 5 months ago
C#
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polyapp

Posts with mentions or reviews of polyapp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-11.
  • Investing in self-hosted application developers
    10 projects | /r/selfhosted | 11 Sep 2021
    https://gitlab.com/polyapp-open-source/polyapp is a self-hosted, MIT-licensed form builder with reporting I created. It can be adapted to handle asset tracking & relicensed under AGPL.
  • When do YOU personally write interfaces? I don't and feel it's wrong.
    2 projects | /r/golang | 18 Jul 2021
  • JSON2App converts arbitrary JSON to a form based "App"
    2 projects | /r/golang | 10 May 2021
    Basically, it works by reading the JSON; using https://gitlab.com/polyapp-open-source/polyapp to recursively create form HTML, validation, and schemas; and using polyapp again to import the data contained within the form.
  • Polyapp: MIT-licensed Form Builder written in Go
    1 project | /r/golang | 30 Apr 2021
  • Developers Aren't Essential because they Write Code
    3 projects | dev.to | 16 Apr 2021
    A lot of people will jump at this and say, "but without a developer, you can't calculate X Y Z!" or "those tools aren't flexible enough to replace the app I'm building!" Obviously someone needs to code everything, but in large developer ecosystems someone has probably already coded something just like what you're writing and your job is reduced to configuring that thing. Most of the code I used to write was configuring components someone else wrote on the front end and transforming data from the database into the UI and back again on the back end. Even those things are just configuration. HTML is configuring components defined by the HTML standard. Typing out a data model in C# and setting up Entity Framework is just a way to configure the .NET framework. You could write a UI with all of the different choices for HTML and Entity Framework model choices as a form, and have someone select from the list of choices and all of that work would be poof - gone. Incidentally, this is sort of how Polyapp works.

PhysicsExamples2D

Posts with mentions or reviews of PhysicsExamples2D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.

What are some alternatives?

When comparing polyapp and PhysicsExamples2D you can also consider the following projects:

smcache - golang autocert cache implementation for GCP Secret Manager

svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!

cal.com - Scheduling infrastructure for absolutely everyone.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

wireguard-vyatta-ubnt - WireGuard for Ubiquiti Devices

VelcroPhysics - High performance 2D collision detection system with realistic physics responses.

JSON2App

MonoGame - One framework for creating powerful cross-platform games.

OpenVPN - OpenVPN is an open source VPN daemon

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

GLPI - GLPI is a Free Asset and IT Management Software package, Data center management, ITIL Service Desk, licenses tracking and software auditing.

twinejs - Twine, a tool for telling interactive, nonlinear stories