pokecrystal
HackerSM64
pokecrystal | HackerSM64 | |
---|---|---|
41 | 3 | |
2,009 | 297 | |
1.7% | 7.7% | |
7.8 | 8.5 | |
17 days ago | 1 day ago | |
Assembly | C | |
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pokecrystal
- Interesting facts about the Game Freak dev process
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Do we know the DVs/stats of Red’s Pokémon in G/S/C?
If you still want the DVs, they should be 15, 13, 13, 14 for Attack, Defense, Speed, and Special Attack/Defense, respectively, which means the HP DV should be 14. You can find them here (Gold/Silver) and here (Crystal), though the only difference is that Crystal contains an additional entry for Eusine.
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Physical and Special moove in pokemon gen 2
It's totally possible. The pret team got you covered with a nice step by step tutorial here: Physical / Special split
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PKMN Crystal ROM Hack - WIP Animations
Once I got the disassembly all working, it was not that hard. The guides on https://github.com/pret/pokecrystal help a lot, and carried me up until this point, and probably will until I'm done
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Collision issues in pokecrystal
Hello everyone ! I'm working on a crystal hack and I tried adding a new map and tileset, as per the pokecrystal disassembly Wiki (add a new tileset). I've already created a bunch of maps without issues, but this one is the first I make with a custom tileset.
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Stop Binary Hacking; It's Holding Back the Entire Community
Crystal has a bunch of tool too.
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Pokemon Crystal Mart Editor help
Highly recommend using the disassembly directly instead of using tools: https://github.com/pret/pokecrystal
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Bi-Weekly Questions Thread
Then you want to look into setting up the pokecrystal disassembly project
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Am I able to give a Pokemon a field move (Cut in this case)
I have found this forum where we can maybe find the answer, it is more about pkm cristal but you can see that Pokemon Wilds is made by following this guide: https://github.com/pret/pokecrystal/wiki
HackerSM64
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Fixing the entire SM64 source code for performance improvements video by Kaze
I found one, but it's not a fork so idk: https://github.com/HackerN64/HackerSM64
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FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
He's pointed out to this repo in the past that does much of the same stuff he's implementing
What are some alternatives?
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
pokeemerald-speedchoice
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
pokered - Disassembly of Pokémon Red/Blue
crystal-randofuser - Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser