poe-stash-indexer
Bazel
Our great sponsors
poe-stash-indexer | Bazel | |
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7 | 136 | |
12 | 22,315 | |
- | 1.2% | |
8.6 | 10.0 | |
8 days ago | about 16 hours ago | |
Rust | Java | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
poe-stash-indexer
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Caching of GitLab CI is too slow for rust build.
Here is a pipeline when the cache was missed due to GitHub cache eviction, so a fresh build. Here is a pipeline when the cache was hit.
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Nix shell related questions (for rust)
Wrt #2: I use VSCodium with manually installed extensions as well. In my shell.nix I have cargo and rusr-analyzer as build inputs and I start the editor from within the nix shell via nix-shell && code . which works fine. Here is my config , but maybe I misunderstood your problem.
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Faster CI builds?
IIRC the single most effective thing for my CI setup was using mold as a linker. There are good resources on the web on how to set that up. This is what I did for my docker builds.
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Trade API service for currency & bulk items in Sentinel league
as mentioned in my post a few weeks ago, I am running my public trade API service for Sentinel league as well.
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Trade API service for currency & bulk items
All API documentation and further info can be found on this GitHub repository. I plan on running this during the upcoming challenge leagues as well.
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Alpine fails to run my app - what steps should I take now?
I also use alpine to run my app, maybe this Dockerfile helps you link.
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Idiot's guide to a Docker deployment?
Already some good comments there, but here is how I did it recently.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
muslrust - Docker environment for building musl based static linux rust binaries
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
POE-TradeMacro - Price checking script for Path of Exile.
nx - Smart Monorepos · Fast CI
nocargo - [alpha] Build Rust crates with Nix Build System.
meson - The Meson Build System
rust-shell - Nix shells for Rust development
Gradle - Adaptable, fast automation for all
gitlab
ninja - a small build system with a focus on speed
lazy_crafter - Offline craft calculator for Path of Exile with tools for crafting.
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]