pocket-sync
analogue-pocket-utils
pocket-sync | analogue-pocket-utils | |
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2 | 2 | |
537 | 107 | |
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9.1 | 2.0 | |
2 days ago | 9 months ago | |
TypeScript | SystemVerilog | |
GNU Affero General Public License v3.0 | MIT License |
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pocket-sync
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OpenFPGA. The future of video game preservation
(2022) - I don't think there is anything new here since this was announced two years ago.
FWIW, OpenFPGA on the Analogue Pocket works pretty well. Many of the most popular MiSTer cores were ported over and there are some nice desktop tools to make it easy to configure [1].
[1] https://github.com/neil-morrison44/pocket-sync
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Is it possible to move save from Analogue Pocket to Mister?
I added a save transfer feature to Pocket Sync a couple of weeks ago: https://github.com/neil-morrison44/pocket-sync
analogue-pocket-utils
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FPGAs and the Renaissance of Retro Hardware
I _technically_ had prior knowledge as a computer architecture class had us stick some premade pieces together to create a CPU we designed, but I personally wrote no Verilog, and it was a small subset of the class.
I don't have much documentation for getting started with HDLs (Verilog, VHDL, etc), but I have tried to document my process as much as possible. I have primarily developed for the Analogue Pocket, so my documentation is themed towards that device, but there's IP (code modules) and wiki entries that would be useful for everyone: https://github.com/agg23/analogue-pocket-utils
I had previously written a cycle accurate NES emulator, so I was familiar with hardware techniques, but not what they look like in circuits. The first core I wrote was a schematic accurate Pong implementation. This was both good and bad because it's very simple and has no CPU (and thus no code), but it also makes it very hard to tell what is going on. I went from there to doing a lot of ports (NES, SNES, PCE, and a few more), and after that I worked on my own cores (Tamagotchi, Game and Watch). Tamagotchi I took a very typical software approach where I wrote massive amounts of unit tests and wrote against those tests. While this is what real hardware developers do, I found it to be a huge waste of time when you're working by yourself on a small project.
I, and a few others, are very willing to help people learn (though I'm still really a noob). If you want to play around in this space, let me know and I'll try to help you with what you need.
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How Does an FPGA Work?
Not to draw attention to myself or anything, but if you're interested in learning to make cores for the Analogue Pocket or MiSTer (or similar) platforms, I highly recommend taking a look at the resources and wiki I'm slowly building - https://github.com/agg23/analogue-pocket-utils/
I started ~7 months ago with approximately no FPGA or hardware experience, have now ported ~6 cores from MiSTer to Pocket, and just released my first core of my own, the original Tamagotchi - https://github.com/agg23/fpga-tamagotchi/
If you want to join in, I and several other devs are very willing to help talk you through it. We primarily are on the FPGAming Discord server - https://discord.gg/Gmcmdhzs - which is probably the best place to get a hold of me as well.
What are some alternatives?
openfpga-SNES - SNES for the Analogue Pocket
Nuked-MD-FPGA - Mega Drive/Genesis core written in Verilog
openfpga-NES - NES for the Analogue Pocket
igir - 🕹 A video game ROM collection manager to help filter, sort, patch, archive, and report on collections on any OS.
fpga-tamagotchi - Tamagotchi P1 for Analogue Pocket and MiSTer
Flooder - A puzzle game that works in original Nintendo Game Boy Color hardware.
icesugar-nano - iCESugar-nano FPGA board (base on iCE40LP1K)
hdmi - Send video/audio over HDMI on an FPGA
Wiki_MiSTer
wasm-fpga - WebAssembly FPGA Runtime Project