plum
haxe
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plum
- Plum: Multiple Dispatch in Python
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Writing Python like it’s Rust
You can use https://github.com/beartype/plum instead of that elif chain too
- GitHub - wesselb/plum: Multiple dispatch in Python
- Plum-dispatch: Julia-inspired multiple dispatch in Python
- Is there any language that is as similar as possible to Python in syntax, readability, and features, but is statically typed?
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How Julia Uses Multiple Dispatch to Beat Python
Singledispatch is old, dates back to py2: https://docs.python.org/3/library/functools.html#functools.s...
I definitely agree that multiple dispatch is a lot harder :). But most of the examples in the article didn't need it, and it would have been appropriate I think to show equivalent code in Python. All that article did was make me think the author didn't know Python very well.
There are several libraries for multiple dispatch too, for e.g. https://github.com/wesselb/plum
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
multipledispatch - Multiple dispatch
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
MonkeyType - A Python library that generates static type annotations by collecting runtime types
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
Pomander - Deploy your PHP with PHP. Inspired by Capistrano and Vlad.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
runtype - Utilities for run-time type validation and multiple dispatch
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
dynamic-dns - An automated dynamic DNS solution for Docker and DigitalOcean
love - LÖVE is an awesome 2D game framework for Lua.