platelet VS builder

Compare platelet vs builder and see what are their differences.

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platelet builder
6 23
35 540
- 0.7%
9.3 7.1
12 days ago 18 days ago
JavaScript Handlebars
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

platelet

Posts with mentions or reviews of platelet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-07.
  • Adding a React Native version to an existing React web project.
    1 project | /r/reactjs | 15 Jun 2023
    that has my package.json file and some other testing stuff. (I don't know if that's really clear, you can just look at the file structure here if it's helpful https://github.com/platelet-app/platelet)
  • Anybody need tests written for their open source project?
    8 projects | /r/opensource | 7 Aug 2022
  • Ask HN: Who Wants to Collaborate?
    50 projects | news.ycombinator.com | 1 Feb 2022
    https://platelet.app https://github.com/platelet-app/platelet

    I'm working on a project to develop a dispatch system for volunteer emergency couriers, aka blood bikes. They deliver samples, blood, donated breast milk and equipment between hospitals around the UK, as well as supply blood to air ambulances.

    The app is meant to replace a system of pen, paper and spreadsheets that the service is mostly being run on. I've been working directly with the charities for it to best suit their needs.

    It uses React, JavaSript, Material UI, Jest, Redux and React Testing Library. Eventually I'd like to develop a React Native mobile app too.

    There are some details on the issues page https://github.com/platelet-app/platelet/issues about some of the work that still needs to be done.

    I have a Discord too although it's a little quiet - https://discord.gg/tWhCM98ckB

    I'd be glad to hear from anyone who feels like they'd want to contribute. If you have any questions, feel free to ping me (Ducky) on Discord.

  • Open source is not broken
    3 projects | /r/opensource | 12 Dec 2021

builder

Posts with mentions or reviews of builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios
    2 projects | /r/Stormgate | 15 Jun 2023
    We have a partnership with Hathora (https://hathora.dev/) so that our infrastructure can scale globally with high performance so we can provide the best user experience possible despite the realities of playing games over the internet. We also have some big plans around using rollback that we've covered elsewhere that we're cautiously optimistic about.
  • Game Development Resources for Intermediate Developers
    2 projects | /r/gamedev | 14 May 2023
    For multiplayer/server-less games, try Hathora
  • Show HN: Building an infinitely scalable multiplayer game
    2 projects | news.ycombinator.com | 4 May 2023
    I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session.

    We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.

  • Multiplayer hosting and scaling
    1 project | /r/gamedev | 25 Mar 2023
    Hey I'm the creator of https://hathora.dev/ which aims to provide a super simple deployment and scaling experience for session-based games. It's based on containers and can deploy any kind of game server. Check it out and see if it meets your needs!
  • Hathora: Serverless cloud platform for multiplayer games
    1 project | news.ycombinator.com | 18 Oct 2022
  • Scalable WebSocket Architecture
    2 projects | dev.to | 28 Sep 2022
    At Hathora, our mission is to make it easier for developers to build, launch, and scale multiplayer games. One of the core technologies we have built is the Hathora Coordinator, which is our fully managed multi-tenant implementation of a Stateful Router.
  • Ask HN: Any solo game developers here?
    7 projects | news.ycombinator.com | 4 Aug 2022
    Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github in the past few months: https://github.com/hathora/hathora

    Would love to connect and exchange notes about multiplayer development -- if you're interested, my email is on my profile.

  • Ask HN: What stack for a multiplayer board game?
    2 projects | news.ycombinator.com | 11 Jul 2022
  • How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
    3 projects | news.ycombinator.com | 28 May 2022
    I've been working on my own realtime networking engine[0] and I think there are a few important points related to network syncing that are not mentioned in this article:

    1) Bandwidth. The users internet can only handle so much network throughput, so for fast paced games (where you're sending data to each client at a rate of 20+ frames per second) it becomes important to optimize your per-frame packet size. This means using techniques like binary encoding and delta compression (only send diffs).

    2) Server infrastructure. For client-server games, latency is going to be a function of server placement. If you only have a single server that is deployed in us-east and a bunch of users want to play with each other in Australia, their experience is going to suffer massively. Ideally you want a global network of servers and try to route users to their closest server.

    3) TCP vs UDP. Packet loss is a very real problem, and you don't want clients to be stuck waiting for old packets to be resent to them when they already have the latest data. UDP makes a major difference in gameplay when dealing with lossy networks.

    [0] https://github.com/hathora/hathora

  • Do you want or plan to make a multiplayer game? What is stopping you?
    1 project | /r/gamedev | 20 May 2022
    I built a bunch of multiplayer games in the past and am now working on a framework to try and make it easier for others to do so: https://github.com/hathora/hathora

What are some alternatives?

When comparing platelet and builder you can also consider the following projects:

inet256 - Identity Based Network API with 256-Bit Addresses

adama-lang - A headless spreadsheet document container service.

DK86PC - A WIP Intel 8086 and IBM PC 5150 emulator.

nakama - Distributed server for social and realtime games and apps.

DevUtils-app - All-in-one Toolbox for Developers. Native macOS app.

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

go-littr - Link aggregator inspired by (old)reddit using ActivityPub federation. (mirror repository) [Moved to: https://github.com/mariusor/brutalinks]

gridia

codespan - Beautiful diagnostic reporting for text-based programming languages.

among-us-tutorial

macrome - The in-tree build system

boardgame.io - State Management and Multiplayer Networking for Turn-Based Games