planetfall
Planetfall, by Steve Meretzky (Infocom) (by historicalsource)
zork1
Zork I (Microcomputer Version) by Infocom (by historicalsource)
planetfall | zork1 | |
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1 | 4 | |
157 | 1,093 | |
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0.0 | 0.0 | |
about 5 years ago | about 5 years ago | |
ZAP | ZIL | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
planetfall
Posts with mentions or reviews of planetfall.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-11.
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In the original Planetfall, is the lantern actually coded to work properly?
What's great is we can look at the original source code!
zork1
Posts with mentions or reviews of zork1.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-31.
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Zarf Updates: A treasury of Zork maps
Thanks, looks like this is the relevant code: https://github.com/historicalsource/zork1/blob/master/1actio...
As I understand it, the thief doesn’t take room exits, but rather warps through the rooms sequentially in the order they’re listed in the code, skipping any that are sacred or non-land.
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I am writing an interactive fiction builder in C#. I decided to put it to the test by recreating Zork 1
Indeed I made an assumption without looking into it first. However, I did just find some Zork 1 source code on Github and it doesn't seem that I was too far off. Take this file for example which appears to largely confirm my statement of "likely all authored/coded screen by screen and command by command". You can essentially see how they're coding each action and result on a case-by-case basis. I am not saying that's bad or anything. I have a substantial advantage over their 40-year-old technology and resources, but it does seem I was right about how early text-based adventures were developed.
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50 years of text games – 1977: Zork
Most of Infocom classics can be found at e.g. https://github.com/historicalsource/zork1
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In the original Planetfall, is the lantern actually coded to work properly?
Compared to the lamp in Zork 1 for example -- it sets the LIGHT/LAMP-ON bit (along with the candles, matches, torch, etc. )
What are some alternatives?
When comparing planetfall and zork1 you can also consider the following projects:
cyo - Simple HTML Storytelling Engine
inform - The core software distribution for the Inform 7 programming language.
encrusted - A z-machine (interpreter) for text adventure games like Zork
lectrote - The IF interpreter in an Electron shell
mud-eventemitter
RockMUD - Node Websocket MUD Server. Demo: https://rockmud.herokuapp.com/
twinejs - Twine, a tool for telling interactive, nonlinear stories