zork1 VS encrusted

Compare zork1 vs encrusted and see what are their differences.

zork1

Zork I (Microcomputer Version) by Infocom (by historicalsource)

encrusted

A z-machine (interpreter) for text adventure games like Zork (by DeMille)
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zork1 encrusted
4 1
1,093 127
- -
0.0 0.0
about 5 years ago almost 2 years ago
ZIL Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zork1

Posts with mentions or reviews of zork1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-31.

encrusted

Posts with mentions or reviews of encrusted. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-18.
  • 50 years of text games – 1977: Zork
    7 projects | news.ycombinator.com | 18 Feb 2021
    One of the coolest technical aspects of early Infocom text adventure games is that most games weren't actually written using native assembly code for the platforms they ran on, and were instead compiled down to "z-code", a bytecode which ran on the "z-machine" virtual machine architecture. Z-machines are pretty niftly little bits of tech, as while they have a lot in common with regular 'ol machine code, the z-machine spec also includes dedicated instructions for fetching text input from the user, outputting text to the console, saving/loading data to disk, etc...

    Having games target the abstract z-machine platform made it incredibly easy for Infocom to port games across platforms, as instead of re-writing every game from scratch, they could simply write a z-machine interpreter for said platform, and immediately gain access to their entire adventure game catalog!

    A happy side-effect of all this is that it's super easy to run these classic adventure games on modern platforms, as instead of emulating the UI/UX of a 80s microcomputer, it's possible to write a z-machine interpreter that takes full advantage of modern GUIs.

    One of my personal favorite modern z-machine interpreters is `encrusted` [1], which is written in Rust that runs on the Web thanks to WebAssembly. As a fun side-project, I ended up forking the project and making `embcrusted` [2], a z-machine interpreter that can run on embedded platforms without a full C-library. In a weekend or two of hacking, I was able to port a z-machine interpreter to my mechanical keyboard, in order to get the "authentic" experience of playing a text-adventure game through a teletype :)

    [1] https://github.com/DeMille/encrusted

    [2] https://github.com/daniel5151/embcrusted

What are some alternatives?

When comparing zork1 and encrusted you can also consider the following projects:

cyo - Simple HTML Storytelling Engine

twinejs - Twine, a tool for telling interactive, nonlinear stories

inform - The core software distribution for the Inform 7 programming language.

RockMUD - Node Websocket MUD Server. Demo: https://rockmud.herokuapp.com/

lectrote - The IF interpreter in an Electron shell

planetfall - Planetfall, by Steve Meretzky (Infocom)

mud-eventemitter