pjproject | mun | |
---|---|---|
7 | 26 | |
1,851 | 1,757 | |
1.7% | 1.1% | |
9.0 | 7.3 | |
4 days ago | 5 days ago | |
C | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pjproject
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Hi, anyone used PJSIP for P2P connectivity (ICE)
Hello, I'm in the process of developing a multiplayer FPS game and recently delved into ICE connectivity (STUN/TURN). Currently, my setup involves a custom matchmaking server in C++, with UDP port handling on the client side through UPnP or a fallback custom relay server. While the current approach works well, I'm exploring options to simplify the project by incorporating existing technologies. I've come across Libjuice and Libpjsip for NAT traversal. Libjuice offers a nice and simple API, but it supports only one person. Hence, I'm considering Libpjsip. I came across their ICE demo script at https://github.com/pjsip/pjproject/blob/master/pjsip-apps/src/samples/icedemo.c and I'm curious about its performance, particularly the pj_ice_strans_sendto2 function. I'm keen to understand how it compares to my current implementation with Berkeley Sockets and whether Libpjsip is a suitable choice for multiplayer P2P games. Any insights or assistance would be highly appreciated. Thanks!
- How to implement video call feature in Native android with kotlin?
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Something like Asterisk but in Rust?
Things improved a lot thanks to the adoption of the pjsip stack.
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
When I look at stuff like pjsip, I get the impression, it would be huge amount of work. Am I mistaken?
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Creating new project using PJSIP library in Visual Studio 2015
The first issue I'm facing is I can't find lib folder which is mentioned in Using pjproject libraries for your own application heading in the above-mentioned link. I download the source code from this link.
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Beaker Browser - An experimental peer-to-peer Web browser.
For client and server, I'm only really familiar with https://www.pjsip.org/. It also comes with a bunch of code for doing phone calls, which really most SIP Stacks were built around. But those parts can just not be used.
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SIP Phone with GUI on STM32F7
PJSIP (https://github.com/pjsip/pjproject) is used as SIP framework
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web
Rhai - Rhai - An embedded scripting language for Rust.
embox - Modular and configurable OS for embedded applications
rune - An embeddable dynamic programming language for Rust.
freeswitch - FreeSWITCH is a Software Defined Telecom Stack enabling the digital transformation from proprietary telecom switches to a versatile software implementation that runs on any commodity hardware. From a Raspberry PI to a multi-core server, FreeSWITCH can unlock the telecommunications potential of any device.
janet - A dynamic language and bytecode vm
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
lobster - The Lobster Programming Language
tSIP - SIP softphone
RustPython - A Python Interpreter written in Rust
beaker - An experimental peer-to-peer Web browser
tl - The compiler for Teal, a typed dialect of Lua