pixz
GLFW
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pixz | GLFW | |
---|---|---|
8 | 78 | |
684 | 12,205 | |
- | 1.9% | |
4.8 | 9.3 | |
about 1 month ago | 7 days ago | |
C | C | |
BSD 2-clause "Simplified" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixz
- pixz: Parallel, Indexed xz Compressor
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Pigz: Parallel gzip for modern multi-processor, multi-core machines
That's really confusing since `pixz` exists and its "pixie" pronunciation actually works
https://github.com/vasi/pixz
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Xz format considered inadequate for long-term archiving
pixz (https://github.com/vasi/pixz) is a nice parallel xz that additionally creates an index of tar files so you can decompress individual files. I wonder if dpkg could be extended to do something similar.
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The best datahoarding hint that changed my live: use RAR archives (or any other archive format, really)
There's pixz, which indexes the tarball, allowing listing/extracting individual paths without decompressing the whole thing.
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Hop: 25x faster than unzip and 10x faster than tar at reading individual files
Also relevant is pixz [1] which can do parallel LZMA/XZ decompression as well as tar file indexing.
[1] https://github.com/vasi/pixz
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7-Zip 21.0 alpha introduces native Linux support
Yes, it's as easy as installing pixz with symlinks pointing to xz (I think Debian even does this automatically as part of its post-installation scripts).
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C Deep
pixz - Parallel, indexed xz compressor. BSD-2-Clause
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PeaZip 7.7.1 released!
Not quite what you're asking, but if you're a 7-Zip fan and on Linux, you might be interested in pixz.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
p7zip - A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
SDL - Simple Directmedia Layer
notepadqq - A simple, general-purpose editor for Linux
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
asar - Simple extensive tar-like archive format with indexing
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
ratarmount - Access large archives as a filesystem efficiently, e.g., TAR, RAR, ZIP, GZ, BZ2, XZ, ZSTD archives
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
libarchive - Multi-format archive and compression library
OpenSceneGraph - OpenSceneGraph git repository
precomp-cpp - Precomp, C++ version - further compress already compressed files
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)