pixel_push_football_godot
Scripts from the production version of pixel push football (android , ios), version 2.20 latest (by BThacker)
pixel_push_football_godot | Godot_Public_Examples | |
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2 | 3 | |
6 | 209 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel_push_football_godot
Posts with mentions or reviews of pixel_push_football_godot.
We have used some of these posts to build our list of alternatives
and similar projects.
- My take on 2D 8-Bit Era "Souls" de-make I've worked on in GODOT over the last few months. I am not sure how much fun it would end up being to play but the learning experience has been totally worth it.
- I am open sourcing all the scripts that powered my Android IOS game that I released last year, Pixel Push Football
Godot_Public_Examples
Posts with mentions or reviews of Godot_Public_Examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-26.
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Experiencing odd behavior when using PackedScene to store a game state
Im using this ScenePacker Autoload (https://github.com/nezvers/Godot_Public_Examples/blob/master/ScenePacking/ScenePacker.gd) which handles setting the owner of the child nodes to be packed into a scene, but I cannot for the life of me get it to stop duplicating things unless I remove the Recursive call (which breaks other things since godot doesn't seem to 'pack' all the properties of a packed scene).
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Multiple scripts on a node?
Multi-script
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Linux build of my game sometimes ignores key input
Then try to move your input logic to _unhandled_input. HERE is my example.
What are some alternatives?
When comparing pixel_push_football_godot and Godot_Public_Examples you can also consider the following projects:
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
box2d-lite-gdscript - Box2D Lite C++ physics engine ported to pure GDScript
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
lopalettes - Lospec palettes for easier usage
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
godot_open_star_fighter - A simple star fighter pilot game intended to be a starting point for the creation of other games.