pipelines-xcode
osxcross
pipelines-xcode | osxcross | |
---|---|---|
1 | 24 | |
30 | 2,773 | |
- | - | |
0.0 | 5.5 | |
about 2 years ago | 3 months ago | |
Swift | C++ | |
Creative Commons Attribution 4.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pipelines-xcode
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Amazon EC2 M1 Mac Instances
https://github.com/MicrosoftDocs/pipelines-xcode/blob/master...
It's great that there are finally multiple ways to do this without needing to buy a bunch of Macs just for compiling.
osxcross
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PEP 730 – Adding iOS as a supported platform
Even 600$ is quite a bit of money for a small open source project, especially outside of first world contries. You cannot except every single open source developer to buy somewhat overpriced hardware just to publish it in one platform.
None of the other desktop/mobile platforms require specific hardware , Windows/Linux/Android can all be virtualized/cross compiled to. The only reason you cannot cross compile/virtualize from other platforms is because Apple doesn't want you to. Its possible, there are projects that allow you to do so, but it violates Apple's license.
https://github.com/tpoechtrager/osxcross
Also its not fair to compare hobbies like photography or music to programming, you don't need any physical hardware other than a computer for majority of the cases, except testing (even that can be done somewhat reliably by virtualization), and when you are artificially forced to buy hardware just to publish to a platform.
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
What are some alternatives?
ec2-macos-init - EC2 macOS Init is the launch daemon used to initialize Mac instances within EC2.
mold - Mold: A Modern Linker 🦠
virtual-environments - GitHub Actions runner images [Moved to: https://github.com/actions/runner-images]
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
fltk-rs - Rust bindings for the FLTK GUI library.
xcgo - Golang cross-platform builder docker image with CGo and other tooling
glibc_version_header - Build portable Linux binaries without using an ancient distro
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain. Supports Windows on ARM!
MacOSX-SDKs - A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX11.3.sdk
zig-bootstrap - take off every zig
macos-virtualbox - Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox on x86 CPUs for Windows, Linux, and macOS
zemeroth - 😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust