picolove
quadplay
picolove | quadplay | |
---|---|---|
7 | 6 | |
722 | 871 | |
0.4% | - | |
8.5 | 6.8 | |
6 days ago | 6 days ago | |
Lua | JavaScript | |
zlib License | GNU General Public License v3.0 or later |
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picolove
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console
quadplay
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
- MicroStudio now supports 4 programming languages: microScript,Python,JS and Lua
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The Future of Games Is Instant
I think virtual consoles are the answer here like pico8. But i am not a fan of pico8 limitations and also the design tools don't work on browser. I am keeping an eye on quadplay(https://github.com/morgan3d/quadplay) which seems interesting but also lacking design tools.
- Quadplay Fantasy Console by CasualEffects
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Java developer for the past year, know nothing except writing code - how bad is this?
quadplay
- The Quadplay Fantasy Console
What are some alternatives?
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
wasm4 - Build retro games using WebAssembly for a fantasy console.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
tidal-connect-docker - This is the dockerized version of Tidal Connect Raspberry binairies. Can be seemlessly used in HifiberryOS or any other RPi based operating system running Docker.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
RPi-Monitor - Real time monitoring for embedded devices
dragon_demo_platformer - PICO-8 Fooling and Learning
pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
multiplayer.golf - MULTIPLAYER.GOLF: A minigolf game with online multiplayer
nmap - Nmap - the Network Mapper. Github mirror of official SVN repository.
rewtro - Papercraft videogame cartridges you can print and pirate with a copy machine.