picoc
w64devkit
picoc | w64devkit | |
---|---|---|
10 | 72 | |
325 | 2,375 | |
- | - | |
0.0 | 7.6 | |
almost 2 years ago | 13 days ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
picoc
- Can I load board operations from text file as part of boot.
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dont want online ones
and picoc, but it also features interactive shell
- Python interpreter
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Make repo
I would like to try this C REPL: https://github.com/jpoirier/picoc
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why can't you compile an interpreted language?
You can. People have written an interpreter for C, and you could write a compiler for Python.
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Where to learn csh?
Yeah, I would not choose to learn the C-shell simply because it shares a letter with the compiled language. You might be better served learning Pike or PicoC.
- How to create your own language that compile to JavaScript
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What is the difference between VM based languages and those without VM?
But don't get caught up in the VM definition, the whole act of compiling to VM bytecode and then to native is just another step in the chain. For example here is a C interpreter that lets you do the same thing, without intermediate bytecode.
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Replacing let with const – Even when it feels impossible
Can we please cut the bullshit. By that logic no language is compiled. Because behold, a C interpreter: https://github.com/jpoirier/picoc
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[Education] How important is knowing how to code in the field of statistics ?
Languages can have a compiler, an interpreter, or both. Just because a language is commonly thought of as 'compiled' doesn't mean you can't write an interpreter for it, or vice versa. There's even C interpreters for crying out loud https://github.com/jpoirier/picoc .
w64devkit
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Mingw VS Code
Try w64devkit https://github.com/skeeto/w64devkit
- Portable C and C++ Development Kit for x64 (and x86) Windows
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Windows XP dedicated image viewer?
Click "View raw" to download. The executable is just ~3kB. If you'd like to try building it yourself, I distribute a Windows XP-friendly, no-installation-required C and C++ toolchain, w64devkit. The 32-bit toolchains are labeled "i686" (on the right under "Releases"). The build command (cc ...) is at the top of the source file.
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Can you help me finish this vDSO Loader + mini-Elf64 Parser?
I bundle my preferred tools together in a standalone compiler toolkit for Windows: w64devkit. Except Git and documentation (see the links in the README), that's essentially everything I need to be productive.
- Assume I'm an idiot - oogabooga LLaMa.cpp??!
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Build a GCC 13 compiler from source for Windows 10/11
I have a Dockerfile here that goes through all the steps bootstrapping a Mingw-w64 toolchain from source: https://github.com/skeeto/w64devkit
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Why is Swift so slow (timeout) in compiling this code?
FWIW, both GNU objcopy and GNU ld (including e.g. the XCOPY-deployable ones from w64devkit[1]) are perfectly capable[2] of turning binary data into MSVC-acceptable COFF files with start and end symbols, while Free Pascal, for example, straight up ships with a bin2obj tool; the MSVC toolset is the outlier here.
[1] https://github.com/skeeto/w64devkit
[2] https://www.devever.net/~hl/incbin
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Generic Binary Tree Delete Function Error
Sounds like an high priority issue to solve first. I distribute a toolchain that doesn't require installation and includes a debugger: w64devkit (see "Releases"). You can pluck out the gdb.exe since it's statically linked and doesn't depend on anything else in the kit.
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I've just finished to upgrade my raycaster game engine, adding multiplayer and more! Written from scratch in C and SDL2. GitHub in the comments :)
This particular case is a Windows program due to Winsock, and I happen to include all the above tools, except SDL2, a small Mingw-w64 distribution, w64devkit. So it doesn't take much!
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WinLibs: Standalone build of GCC and MinGW-w64 for Windows
Similar project providing slightly fewer tools: https://github.com/skeeto/w64devkit
What are some alternatives?
eslint-plugin-unicorn - More than 100 powerful ESLint rules
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
esprima - ECMAScript parsing infrastructure for multipurpose analysis
mingw-builds - Scripts for building the 32 and 64-bit MinGW-W64 compilers for Windows
babel-handbook - :blue_book: A guided handbook on how to use Babel and how to create plugins for Babel.
cmake-init - The missing CMake project initializer
fp-ts - Functional programming in TypeScript
xschem - A schematic editor for VLSI/Asic/Analog custom designs, netlist backends for VHDL, Spice and Verilog. The tool is focused on hierarchy and parametric designs, to maximize circuit reuse.
proposal-observable - Observables for ECMAScript
mingw-builds-binaries - MinGW-W64 compiler binaries
proposal-pattern-matching - Pattern matching syntax for ECMAScript
SCL_String - Public domain, header-only file to simplify the C programmer's life in their interaction with strings