physx-jni
Java JNI bindings for Nvidia PhysX (by fabmax)
Valkyrien-Skies-2
Valkyrien Skies 2 (by ValkyrienSkies)
physx-jni | Valkyrien-Skies-2 | |
---|---|---|
1 | 3 | |
80 | 186 | |
- | 3.3% | |
7.8 | 9.2 | |
3 months ago | 3 days ago | |
Java | Java | |
MIT License | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
physx-jni
Posts with mentions or reviews of physx-jni.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-22.
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What are viable alternatives to C++ as a language for utilizing physics engines?
I use PhysX in Java with physx-jni
Valkyrien-Skies-2
Posts with mentions or reviews of Valkyrien-Skies-2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-19.
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With what is VS and VS Eureka not compatible
Mod File: valkyrienskies-116-2.0.0-alpha6.jar Failure message: Valkyrien Skies 2 (valkyrienskies) has failed to load correctly java.lang.NoSuchMethodError: com.fasterxml.jackson.databind.AnnotationIntrospector.findPropertyIgnoralByName(Lcom/fasterxml/jackson/databind/cfg/MapperConfig;Lcom/fasterxml/jackson/databind/introspect/Annotated;)Lcom/fasterxml/jackson/annotation/JsonIgnoreProperties$Value; Mod Version: 2.0.0-alpha6 Mod Issue URL: [https://github.com/ValkyrienSkies/Valkyrien-Skies-2/issues](https://github.com/ValkyrienSkies/Valkyrien-Skies-2/issues) Exception message: java.lang.NoSuchMethodError: com.fasterxml.jackson.databind.AnnotationIntrospector.findPropertyIgnoralByName(Lcom/fasterxml/jackson/databind/cfg/MapperConfig;Lcom/fasterxml/jackson/databind/introspect/Annotated;)Lcom/fasterxml/jackson/annotation/JsonIgnoreProperties$Value;
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Peaucellier–Lipkin Straight line mechanism, built using Valkyrien skies with Takeoff. It consists of 9 "ships" connected with bearings.
Currently, if you want the bearings and farters then you'll have to grab it off the github page. Scroll to the bottom of this page and download the top one under recent versions. You'll need to do the same on this for the takeoff extension.
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🧱🔨 Kotlin in Minecraft. Looking for volunteers for a research interview
Have been writing Valkyrien Skies 2 almost exclusively in Kotlin for the past 2 years. Makes development SO much nicer.
What are some alternatives?
When comparing physx-jni and Valkyrien-Skies-2 you can also consider the following projects:
ode4j - Java 3D Physics Engine & Library
vs-takeoff - A propulsion addon for the Valkyrien Skies 2 physics engine. Based off Eureka.