pfr_non_boost
rttr
pfr_non_boost | rttr | |
---|---|---|
1 | 2 | |
59 | 2,983 | |
- | 1.2% | |
2.7 | 0.0 | |
5 months ago | 10 days ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
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pfr_non_boost
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Ask HN: Learn C++11 or Rust in 2022?
Here it's possible to serialize/deserialize this structure in a generic way without having to annotate it - currently it's a bit complicated to implement so libraries help doing it (e.g.https://github.com/apolukhin/pfr_non_boost) but in 23 the missing language feature that makes the code trivial to write without any library should be there.
rttr
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Introduce my in-house game engine
I think this library is really nice. Because it doesn't require bothersome macros like this library https://github.com/rttrorg/rttr.
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Is RTTR still being actively developed?
Does anybody know if the RTTR library is still being actively developed? The Github repository hasn't seen any activity in over a year and a half: https://github.com/rttrorg/rttr
What are some alternatives?
modern-cpp-features - A cheatsheet of modern C++ language and library features.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
pfr - std::tuple like methods for user defined types without any macro or boilerplate code
Refureku - Cross-platform C++17 Runtime Reflection Library
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
rttr - C++ Reflection Library
EveryCulling - This library integrates multiple culling methods into one library.
quackle - Quackle crossword game artificial intelligence and analysis tool
Justinbobia - The Configurable Math Library
DoomsEngine - Dooms Engine ( Game Engine )
clReflect - C++ Reflection using clang